Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale
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lib/CMake/Linux/VulkanMemoryAllocatorlibConfig.cmake
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lib/CMake/Linux/VulkanMemoryAllocatorlibConfig.cmake
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set(VMA_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/lib/All/VulkanMemoryAllocator/include")
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