Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -0,0 +1,15 @@
#ifndef VMABUFFER_HPP
#define VMABUFFER_HPP
#include "vk_mem_alloc.h"
typedef struct vmaBufferStruct {
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VK_NULL_HANDLE;
void destroy(VmaAllocator allocator) {
vmaDestroyBuffer(allocator, buffer, allocation);
}
}VMABuffer;
#endif