Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

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#ifndef CCONTEXT_HPP
#define CCONTEXT_HPP
#include <SDL3/SDL.h>
#include <SDL3/SDL_init.h>
#include <SDL3_image/SDL_image.h>
#define LOG_FILE "CosmicEngine_%3N.log"
#define LOG_ROTATION_SIZE 1 * 1024 * 1024
#define LOG_MAX_SIZE 50 * 1024 * 1024
class CContext {
private:
// Say if the screenSaver is enabled.
static bool m_screenSaver;
public:
CContext(void) = delete;
static void init(SDL_InitFlags sdlFlags);
static void quit(void);
static bool isScreenSaverEnable(void);
static void setScreenSaverEnable(bool newScreenSaver);
private:
static void initLog(void);
};
#endif