Rework API graphique Vulkan - EnTT pour ECS + Chargement modèle 3D assimp + SDL3 pour events input et fenetre + mesh texture camera transform ok + attention tous les assets nouveaus ne sont pas commités et il y a du code test en dur dans scene addentity + restructuration globale

This commit is contained in:
Tom Ray
2026-03-14 20:24:17 +01:00
parent 7c352bc280
commit 6695d46bcd
672 changed files with 238656 additions and 1821 deletions

View File

@@ -27,12 +27,12 @@ TEST_CASE("Entity component manager", "[ECManager]") {
//scene.addEntity(entity2);
//REQUIRE(!scene.getEntity(0).expired());
CosmicCore::CEntityComponentManager eM;
/*CosmicCore::CEntityComponentManager eM;
eM.getEntities().emplace_back<CosmicCore::CEntity>("name");
REQUIRE(!eM.getEntities().empty());
REQUIRE(eM.getEntities()[0].value().get().getName() == "name");
eM.getEntities().erase(0);
REQUIRE(eM.getEntities().empty());
REQUIRE(!eM.getEntities()[0].has_value());
REQUIRE(!eM.getEntities()[0].has_value());*/
}