Test font pas fini

This commit is contained in:
Tom Ray
2026-06-21 21:53:01 +02:00
parent 9f4740e20f
commit ab43ad1604
54 changed files with 2040 additions and 573 deletions
+217 -52
View File
@@ -9,7 +9,13 @@
#include "../../Utils/Factory/CEntityFactory.hpp"
#include "../../Utils/Factory/ComponentFactory.hpp"
#include "Core/Component/Camera/CCamera2D.hpp"
#include "Core/Component/Collider/CCollider2D.hpp"
#include "Core/Component/Geometry/CTransform2D.hpp"
#include "Core/Component/Graphics/CRenderer2D.hpp"
#include "Core/Component/Graphics/CTextRenderer.hpp"
#include "Core/Component/Light/CLight.hpp"
#include "Core/Entity/EntityComponentManager.hpp"
#include "glm/ext/vector_float3.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "nlohmann/json_fwd.hpp"
@@ -32,6 +38,11 @@ namespace CosmicCore {
m_audioWorld.initWorld();
m_scriptWorld.initWorld();
m_lightsBuffer.init();
//m_uiWorld.init();
m_ecManager.registry.sort<CTransform2D>([](const CTransform2D& lhs, const CTransform2D& rhs) {
return lhs.getZOrder() > rhs.getZOrder();
});
}
@@ -44,6 +55,8 @@ namespace CosmicCore {
m_tangibleWorld.destroy();
m_audioWorld.destroy();
m_scriptWorld.destroy();
m_lightsBuffer.destroy();
//m_uiWorld.destroy();
}
CEntity CScene::createEntity(){
@@ -92,66 +105,165 @@ namespace CosmicCore {
m_lightsBuffer.update(frameIndex, lightsData);
}
void CScene::render(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
void CScene::render3D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
auto entities = m_ecManager.registry.view<CRenderer, CTransform>();
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera, CTransform>();
auto& camera = m_ecManager.registry.get<CCamera>(cam.front());
auto& transform = m_ecManager.registry.get<CTransform>(cam.front());
collectLights(cmd, frameIndex);
camera.updateUniformBuffer(frameIndex, transform);
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
0,
*camera.getDescriptorSet(frameIndex),
{}
);
//bind lumières (set 3)
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), 3,
*m_lightsBuffer.getDescriptorSet(frameIndex), {});
for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform>(entity);
transform.updateUniformBuffer(frameIndex);
//trier meshes par matérial ?
// bind transform UBO (set = 1)
if(entities.begin() != entities.end())
{
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera, CTransform>();
auto& camera = m_ecManager.registry.get<CCamera>(cam.front());
auto& transform = m_ecManager.registry.get<CTransform>(cam.front());
collectLights(cmd, frameIndex);
camera.updateUniformBuffer(frameIndex, transform);
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
1, // set = 1
*transform.getDescriptorSet(frameIndex),
0,
*camera.getDescriptorSet(frameIndex),
{}
);
//bind lumières (set 3)
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), 3,
*m_lightsBuffer.getDescriptorSet(frameIndex), {});
for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform>(entity);
transform.updateUniformBuffer(frameIndex);
//trier meshes par matérial ?
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
1, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
2,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
}
}
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
2,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
void CScene::render2D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
auto entities = m_ecManager.registry.view<CRenderer2D, CTransform2D>();
auto textEntities = m_ecManager.registry.view<CTextRenderer, CTransform2D>();
if(entities.begin() != entities.end())
{
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera2D>();
auto& camera = m_ecManager.registry.get<CCamera2D>(cam.front());
auto& trCam = m_ecManager.registry.get<CTransform2D>(cam.front());
camera.updateUniformBuffer(frameIndex, trCam);
//
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefault2DPipelineLayout(), // layout du pipeline
2,
*camera.getDescriptorSet(frameIndex),
{}
);
for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer2D>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform2D>(entity);
transform.updateUniformBuffer(frameIndex);
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefault2DPipelineLayout(), // layout du pipeline
0, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
1,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
for (auto& entity : textEntities) {
auto& textRenderer = m_ecManager.registry.get<CTextRenderer>(entity);
auto& transform = m_ecManager.registry.get<CTransform2D>(entity);
auto model = textRenderer.getModel();
transform.updateUniformBuffer(frameIndex);
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefault2DPipelineLayout(), // layout du pipeline
0, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
1,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
}
}
void CScene::render(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
render3D(cmd, frameIndex);
render2D(cmd, frameIndex);
}
nlohmann::json CScene::to_json()
@@ -285,6 +397,59 @@ namespace CosmicCore {
}
}
nlohmann::json& entities2D = sceneJson[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Scene_Entities2D)];
for(auto& entity : entities2D.items())
{
nlohmann::json& entityObj = entity.value();
auto ref = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Ref)].get<unsigned int>();
nlohmann::json& components = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Components)];
nlohmann::json& transform = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Transform2D)];
nlohmann::json& camera = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Camera2D)];
nlohmann::json& collider = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Collider2D)];
nlohmann::json& renderer = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Renderer2D)];
nlohmann::json& script = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Script)];
auto trConfig(!transform.is_null() ? std::optional<CosmicUtils::ComponentFactory::Transform2DConfig>({
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Position2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Size2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Scale2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Pivot2D)].get<std::vector<float>>().data()),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Rotation2D)].get<float>(),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_zOrder2D)].get<float>(),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Visible2D)].get<bool>()
}) : std::nullopt);
auto camConfig(!camera.is_null() ? std::optional<CosmicUtils::ComponentFactory::Camera2DConfig>({
camera[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Camera_Zoom2D)].get<float>()
}) : std::nullopt);
auto colliderConfig(!collider.is_null() ? std::optional<CosmicUtils::ComponentFactory::Collider2DConfig>({
static_cast<E2DShape>(collider[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Collider_Shape2D)].get<int>())
}) : std::nullopt);
auto rendererConfig(!renderer.is_null() ? std::optional<CosmicUtils::ComponentFactory::Renderer2DConfig>({
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Model2D)].get<std::string>(),
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Shader2D)].get<std::string>(),
}) : std::nullopt);
auto scriptConfig(!script.is_null() ? std::optional<CosmicUtils::ComponentFactory::ScriptConfig>({
script.get<std::vector<std::string>>()
}): std::nullopt);
CosmicUtils::CEntityFactory::Entity2DConfig config = {
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Name)],
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Description)],
trConfig,
camConfig,
rendererConfig,
colliderConfig,
scriptConfig
};
auto entityHandle = CosmicUtils::CEntityFactory::create(scene.get(), config);
}
//Connect entities to relationships
for(auto& [entityNb, handle]: idToHandle)
{
+8
View File
@@ -9,6 +9,7 @@
#include "../Systems/Audio/CAudioWorld.hpp"
#include "../Systems/Scripts/CScriptWorld.hpp"
#include "Core/Systems/Graphics/Data/Light/CLightsBuffer.hpp"
#include "Core/Systems/Graphics/UserInterface/CUIWorld.hpp"
namespace CosmicCore {
class CEntity;
@@ -21,6 +22,11 @@ namespace CosmicCore {
CAudioWorld m_audioWorld;
CScriptWorld m_scriptWorld;
CLightsBuffer m_lightsBuffer;
//CUIWorld m_uiWorld;
void render3D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex);
void render2D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex);
public:
CScene() = delete;
CScene(std::string name);
@@ -47,6 +53,7 @@ namespace CosmicCore {
CScriptWorld& getScriptWorld() {return m_scriptWorld;};
//CUIWorld& getUIWorld() {return m_uiWorld;};
//CEntity* getActiveCamera();
//void setActiveCamera(CEntity* newCamera);
@@ -87,6 +94,7 @@ namespace CosmicCore {
//unsigned int getMask();
void render(vk::raii::CommandBuffer& cmd, uint32_t frameIndex);
void collectLights(vk::raii::CommandBuffer& cmd, uint32_t frameIndex);
//void updateScript();