34 lines
565 B
HLSL
34 lines
565 B
HLSL
#include "VertexConstants.h"
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float3 vPos : POSITION;
|
|
float2 vTex : TEXCOORD0;
|
|
float4 vCol : COLOR;
|
|
};
|
|
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 Position : SV_POSITION;
|
|
float2 Tex : TEXCOORD0;
|
|
float4 Color : COLOR0;
|
|
};
|
|
|
|
VS_OUTPUT main(VS_INPUT input)
|
|
{
|
|
VS_OUTPUT Output;
|
|
|
|
float4 pos = float4(input.vPos, 1.0f);
|
|
|
|
// Transform the position from object space to ortho space
|
|
pos = mul(Projection, pos);
|
|
Output.Position = pos;
|
|
|
|
// Output texture coordinates
|
|
Output.Tex = input.vTex;
|
|
|
|
// Output color
|
|
Output.Color = input.vCol;
|
|
|
|
return Output;
|
|
} |