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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/General/GyroscopicForceTest.cpp

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1.4 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/GyroscopicForceTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(GyroscopicForceTest)
{
JPH_ADD_BASE_CLASS(GyroscopicForceTest, Test)
}
void GyroscopicForceTest::Initialize()
{
// Floor
CreateFloor();
StaticCompoundShapeSettings compound;
compound.AddShape(Vec3::sZero(), Quat::sIdentity(), new BoxShape(Vec3(0.5f, 5.0f, 0.5f)));
compound.AddShape(Vec3(1.5f, 0, 0), Quat::sIdentity(), new BoxShape(Vec3(1.0f, 0.5f, 0.5f)));
compound.SetEmbedded();
// One body without gyroscopic force
BodyCreationSettings bcs(&compound, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
bcs.mLinearDamping = 0.0f;
bcs.mAngularDamping = 0.0f;
bcs.mAngularVelocity = Vec3(10, 1, 0);
bcs.mGravityFactor = 0.0f;
BodyID id = mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
SetBodyLabel(id, "Gyroscopic force off");
// One body with gyroscopic force
bcs.mPosition += RVec3(10, 0, 0);
bcs.mApplyGyroscopicForce = true;
id = mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
SetBodyLabel(id, "Gyroscopic force on");
}