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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
/// Forward declares
class Surface;
class Texture : public RefTarget<Texture>
{
public:
/// Constructor
Texture(int inWidth, int inHeight) : mWidth(inWidth), mHeight(inHeight) { }
virtual ~Texture() = default;
/// Get dimensions of texture
inline int GetWidth() const { return mWidth; }
inline int GetHeight() const { return mHeight; }
/// Bind texture to the pixel shader
virtual void Bind() const = 0;
protected:
int mWidth;
int mHeight;
};