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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Renderer/VK/PipelineStateVK.h>
#include <Renderer/VK/RendererVK.h>
#include <Renderer/VK/FatalErrorIfFailedVK.h>
PipelineStateVK::PipelineStateVK(RendererVK *inRenderer, const VertexShaderVK *inVertexShader, const EInputDescription *inInputDescription, uint inInputDescriptionCount, const PixelShaderVK *inPixelShader, EDrawPass inDrawPass, EFillMode inFillMode, ETopology inTopology, EDepthTest inDepthTest, EBlendMode inBlendMode, ECullMode inCullMode) :
mRenderer(inRenderer),
mVertexShader(inVertexShader),
mPixelShader(inPixelShader)
{
VkPipelineShaderStageCreateInfo shader_stages[] = { inVertexShader->mStageInfo, inPixelShader->mStageInfo };
// TODO: This doesn't follow the SPIR-V alignment rules
Array<VkVertexInputAttributeDescription> attribute_descriptions;
VkVertexInputAttributeDescription temp_vtx = { }, temp_instance = { };
temp_instance.binding = 1;
uint instance_alignment = 1;
for (uint i = 0; i < inInputDescriptionCount; ++i)
switch (inInputDescription[i])
{
case EInputDescription::Position:
case EInputDescription::Normal:
temp_vtx.format = VK_FORMAT_R32G32B32_SFLOAT;
attribute_descriptions.push_back(temp_vtx);
temp_vtx.offset += 3 * sizeof(float);
break;
case EInputDescription::Color:
temp_vtx.format = VK_FORMAT_R8G8B8A8_UNORM;
attribute_descriptions.push_back(temp_vtx);
temp_vtx.offset += 4 * sizeof(uint8);
break;
case EInputDescription::TexCoord:
temp_vtx.format = VK_FORMAT_R32G32_SFLOAT;
attribute_descriptions.push_back(temp_vtx);
temp_vtx.offset += 2 * sizeof(float);
break;
case EInputDescription::InstanceColor:
instance_alignment = max(instance_alignment, 4u);
temp_instance.format = VK_FORMAT_R8G8B8A8_UNORM;
attribute_descriptions.push_back(temp_instance);
temp_instance.offset += 4 * sizeof(uint8);
break;
case EInputDescription::InstanceTransform:
case EInputDescription::InstanceInvTransform:
instance_alignment = max(instance_alignment, 16u);
temp_instance.format = VK_FORMAT_R32G32B32A32_SFLOAT;
for (int j = 0; j < 4; ++j)
{
attribute_descriptions.push_back(temp_instance);
temp_instance.offset += 4 * sizeof(float);
}
break;
}
for (uint32 i = 0; i < uint32(attribute_descriptions.size()); ++i)
attribute_descriptions[i].location = i;
VkVertexInputBindingDescription binding_description[2];
binding_description[0].binding = 0;
binding_description[0].stride = temp_vtx.offset;
binding_description[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
binding_description[1].binding = 1;
binding_description[1].stride = AlignUp(temp_instance.offset, instance_alignment);
binding_description[1].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_info.vertexBindingDescriptionCount = temp_instance.offset > 0? 2 : 1;
vertex_input_info.pVertexBindingDescriptions = binding_description;
vertex_input_info.vertexAttributeDescriptionCount = uint32(attribute_descriptions.size());
vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions.data();
VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly.topology = inTopology == ETopology::Triangle? VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST : VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
input_assembly.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo viewport_state = {};
viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state.viewportCount = 1;
viewport_state.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = inFillMode == EFillMode::Solid? VK_POLYGON_MODE_FILL : VK_POLYGON_MODE_LINE;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = inCullMode == ECullMode::Backface? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT;
rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo depth_stencil = {};
depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depth_stencil.depthTestEnable = inDepthTest == EDepthTest::On? VK_TRUE : VK_FALSE;
depth_stencil.depthWriteEnable = inDepthTest == EDepthTest::On? VK_TRUE : VK_FALSE;
depth_stencil.depthCompareOp = VK_COMPARE_OP_GREATER_OR_EQUAL; // Reverse-Z, greater is closer
VkPipelineColorBlendAttachmentState color_blend_attachment = {};
color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
switch (inBlendMode)
{
case EBlendMode::Write:
color_blend_attachment.blendEnable = VK_FALSE;
break;
case EBlendMode::AlphaBlend:
color_blend_attachment.blendEnable = VK_TRUE;
color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
break;
}
VkPipelineColorBlendStateCreateInfo color_blending = {};
color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blending.logicOpEnable = VK_FALSE;
color_blending.logicOp = VK_LOGIC_OP_COPY;
color_blending.attachmentCount = 1;
color_blending.pAttachments = &color_blend_attachment;
VkDynamicState dynamic_states[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamic_state = {};
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state.dynamicStateCount = std::size(dynamic_states);
dynamic_state.pDynamicStates = dynamic_states;
VkGraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.stageCount = std::size(shader_stages);
pipeline_info.pStages = shader_stages;
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling;
pipeline_info.pDepthStencilState = &depth_stencil;
pipeline_info.pColorBlendState = &color_blending;
pipeline_info.pDynamicState = &dynamic_state;
pipeline_info.layout = mRenderer->GetPipelineLayout();
pipeline_info.renderPass = inDrawPass == EDrawPass::Normal? mRenderer->GetRenderPass() : mRenderer->GetRenderPassShadow();
FatalErrorIfFailed(vkCreateGraphicsPipelines(mRenderer->GetDevice(), VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &mGraphicsPipeline));
}
PipelineStateVK::~PipelineStateVK()
{
vkDeviceWaitIdle(mRenderer->GetDevice());
vkDestroyPipeline(mRenderer->GetDevice(), mGraphicsPipeline, nullptr);
}
void PipelineStateVK::Activate()
{
vkCmdBindPipeline(mRenderer->GetCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, mGraphicsPipeline);
}