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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Renderer/VK/RendererVK.h>
#include <Renderer/RenderInstances.h>
class RenderPrimitive;
/// Vulkan implementation of a render instances object
class RenderInstancesVK : public RenderInstances
{
public:
/// Constructor
RenderInstancesVK(RendererVK *inRenderer) : mRenderer(inRenderer) { }
virtual ~RenderInstancesVK() override { Clear(); }
/// Erase all instance data
virtual void Clear() override;
/// Instance buffer management functions
virtual void CreateBuffer(int inNumInstances, int inInstanceSize) override;
virtual void * Lock() override;
virtual void Unlock() override;
/// Draw the instances when context has been set by Renderer::BindShader
virtual void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const override;
private:
RendererVK * mRenderer;
BufferVK mInstancesBuffer;
};