11 lines
187 B
GLSL
11 lines
187 B
GLSL
#version 450
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layout(set = 0, binding = 0) buffer foo {
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uvec4 a; // not used
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uint b[4]; // used
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uint c; // not used
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};
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void main() {
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uint d[4] = {4, 5, 6, 7};
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b = d;
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} |