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CosmicEngine/lib/All/JoltPhysics/Assets/Shaders/DX/UIPixelShader.hlsl

24 lines
379 B
HLSL

Texture2D ShaderTexture : register(t2);
SamplerState SampleType : register(s1);
struct PS_INPUT
{
float4 Position : SV_POSITION;
float2 Tex : TEXCOORD0;
float4 Color : COLOR0;
};
struct PS_OUTPUT
{
float4 RGBColor : SV_TARGET;
};
PS_OUTPUT main(PS_INPUT In)
{
PS_OUTPUT Output;
Output.RGBColor = In.Color * ShaderTexture.Sample(SampleType, In.Tex);
return Output;
}