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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Constraints/ConstraintVsCOMChangeTest.cpp

131 lines
4.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Constraints/ConstraintVsCOMChangeTest.h>
#include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Constraints/HingeConstraint.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintVsCOMChangeTest)
{
JPH_ADD_BASE_CLASS(ConstraintVsCOMChangeTest, Test)
}
void ConstraintVsCOMChangeTest::Initialize()
{
constexpr int cChainLength = 15;
constexpr float cMinAngle = DegreesToRadians(-10.0f);
constexpr float cMaxAngle = DegreesToRadians(20.0f);
// Floor
CreateFloor();
// Create box shape
mBox = new BoxShape(Vec3::sReplicate(0.5f * cBoxSize));
// Build a collision group filter that disables collision between adjacent bodies
Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
group_filter->DisableCollision(i, i + 1);
// Create chain of bodies
RVec3 position(0, 25, 0);
for (int i = 0; i < cChainLength; ++i)
{
position += Vec3(cBoxSize, 0, 0);
Quat rotation = Quat::sIdentity();
// Create compound shape specific for this body
MutableCompoundShapeSettings compound_shape;
compound_shape.SetEmbedded();
compound_shape.AddShape(Vec3::sZero(), Quat::sIdentity(), mBox);
// Create body
Body& segment = *mBodyInterface->CreateBody(BodyCreationSettings(&compound_shape, position, rotation, i == 0 ? EMotionType::Static : EMotionType::Dynamic, i == 0 ? Layers::NON_MOVING : Layers::MOVING));
segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
if (i > 0)
{
// Create hinge
HingeConstraintSettings settings;
settings.mPoint1 = settings.mPoint2 = position + Vec3(-0.5f * cBoxSize, -0.5f * cBoxSize, 0);
settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisZ();
settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
settings.mLimitsMin = cMinAngle;
settings.mLimitsMax = cMaxAngle;
Constraint* constraint = settings.Create(*mBodies.back(), segment);
mPhysicsSystem->AddConstraint(constraint);
mConstraints.push_back(constraint);
}
mBodies.push_back(&segment);
}
}
void ConstraintVsCOMChangeTest::PrePhysicsUpdate(const PreUpdateParams& inParams)
{
// Increment time
mTime += inParams.mDeltaTime;
UpdateShapes();
}
void ConstraintVsCOMChangeTest::SaveState(StateRecorder &inStream) const
{
inStream.Write(mTime);
}
void ConstraintVsCOMChangeTest::RestoreState(StateRecorder &inStream)
{
inStream.Read(mTime);
UpdateShapes();
}
void ConstraintVsCOMChangeTest::UpdateShapes()
{
// Check if we need to change the configuration
int num_shapes = int(mTime) & 1? 2 : 1;
if (mNumShapes != num_shapes)
{
mNumShapes = num_shapes;
// Change the COM of the bodies
for (int i = 1; i < (int)mBodies.size(); i += 2)
{
Body *b = mBodies[i];
MutableCompoundShape *s = static_cast<MutableCompoundShape *>(const_cast<Shape *>(b->GetShape()));
// Remember the center of mass before the change
Vec3 prev_com = s->GetCenterOfMass();
// First remove all existing shapes
for (int j = s->GetNumSubShapes() - 1; j >= 0; --j)
s->RemoveShape(j);
// Then create the desired number of shapes
for (int j = 0; j < num_shapes; ++j)
s->AddShape(Vec3(0, 0, (1.0f + cBoxSize) * j), Quat::sIdentity(), mBox);
// Update the center of mass to account for the new box configuration
s->AdjustCenterOfMass();
// Notify the physics system that the shape has changed
mBodyInterface->NotifyShapeChanged(b->GetID(), prev_com, true, EActivation::Activate);
// Notify the constraints that the shape has changed (this could be done more efficient as we know which constraints are affected)
Vec3 delta_com = s->GetCenterOfMass() - prev_com;
for (Constraint *c : mConstraints)
c->NotifyShapeChanged(b->GetID(), delta_com);
}
}
}