Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/General/WallTest.cpp

32 lines
869 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/WallTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(WallTest)
{
JPH_ADD_BASE_CLASS(WallTest, Test)
}
void WallTest::Initialize()
{
// Floor
CreateFloor();
RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
// Wall
for (int i = 0; i < 10; ++i)
for (int j = i / 2; j < 50 - (i + 1) / 2; ++j)
{
RVec3 position(-50 + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 3.0f, 0);
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}
}