Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/SoftBody/SoftBodyVertexRadiusTest.h

33 lines
900 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
class SoftBodyVertexRadiusTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SoftBodyVertexRadiusTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Shows how you can use the vertex radius of a soft body to prevent z-fighting while rendering it.";
}
// See: Test
virtual void Initialize() override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
private:
Ref<SoftBodySharedSettings> mSharedSettings;
static inline float sVertexRadius = 0.01f;
};