Files
CosmicEngine/lib/All/JoltPhysics/TestFramework/Renderer/DX12/RenderInstancesDX12.cpp

98 lines
2.8 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Renderer/DX12/RenderInstancesDX12.h>
#include <Renderer/DX12/RenderPrimitiveDX12.h>
#include <Renderer/DX12/FatalErrorIfFailedDX12.h>
void RenderInstancesDX12::Clear()
{
if (mInstanceBuffer != nullptr)
mRenderer->RecycleD3DResourceOnUploadHeap(mInstanceBuffer.Get(), mInstanceBufferSize);
mInstanceBuffer = nullptr;
mInstanceBufferSize = 0;
mInstanceSize = 0;
}
void RenderInstancesDX12::CreateBuffer(int inNumInstances, int inInstanceSize)
{
uint new_size = uint(inNumInstances) * inInstanceSize;
if (mInstanceBuffer == nullptr || mInstanceBufferSize < new_size)
{
// Delete the old buffer
Clear();
// Calculate size
mInstanceBufferSize = new_size;
// Create buffer
mInstanceBuffer = mRenderer->CreateD3DResourceOnUploadHeap(mInstanceBufferSize);
JPH_IF_DEBUG(mInstanceBuffer->SetName(L"Instance Buffer");)
}
// Update parameters
mInstanceSize = inInstanceSize;
}
void *RenderInstancesDX12::Lock()
{
uint32 *mapped_resource;
D3D12_RANGE range = { 0, 0 };
mInstanceBuffer->Map(0, &range, (void **)&mapped_resource);
return mapped_resource;
}
void RenderInstancesDX12::Unlock()
{
mInstanceBuffer->Unmap(0, nullptr);
}
void RenderInstancesDX12::Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const
{
if (inNumInstances <= 0)
return;
RenderPrimitiveDX12 *primitive = static_cast<RenderPrimitiveDX12 *>(inPrimitive);
ID3D12GraphicsCommandList *command_list = mRenderer->GetCommandList();
// Set topology
command_list->IASetPrimitiveTopology(primitive->mType == PipelineState::ETopology::Triangle? D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST : D3D_PRIMITIVE_TOPOLOGY_LINELIST);
D3D12_VERTEX_BUFFER_VIEW vb_view[2];
// Vertex buffer
vb_view[0].BufferLocation = primitive->mVtxBuffer->GetGPUVirtualAddress();
vb_view[0].StrideInBytes = primitive->mVtxSize;
vb_view[0].SizeInBytes = primitive->mNumVtxToDraw * primitive->mVtxSize;
// Instances buffer
vb_view[1].BufferLocation = mInstanceBuffer->GetGPUVirtualAddress();
vb_view[1].StrideInBytes = mInstanceSize;
vb_view[1].SizeInBytes = mInstanceBufferSize;
command_list->IASetVertexBuffers(0, 2, &vb_view[0]);
if (primitive->mIdxBuffer == nullptr)
{
// Draw instanced primitive
command_list->DrawInstanced(primitive->mNumVtxToDraw, inNumInstances, 0, inStartInstance);
}
else
{
// Set index buffer
D3D12_INDEX_BUFFER_VIEW ib_view;
ib_view.BufferLocation = primitive->mIdxBuffer->GetGPUVirtualAddress();
ib_view.SizeInBytes = primitive->mNumIdxToDraw * sizeof(uint32);
ib_view.Format = DXGI_FORMAT_R32_UINT;
command_list->IASetIndexBuffer(&ib_view);
// Draw instanced primitive
command_list->DrawIndexedInstanced(primitive->mNumIdxToDraw, inNumInstances, 0, 0, inStartInstance);
}
}