9 lines
173 B
GLSL
9 lines
173 B
GLSL
#version 450
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#pragma shader_stage(vertex)
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layout (location = 0) out vec3 texcoord;
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void main() {
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gl_Position = vec4(gl_VertexIndex, 0, 0, 1);
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texcoord = vec3(0,0,0);
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} |