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CosmicEngine/lib/All/slang/include/slang-cpp-scalar-intrinsics.h

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C++

#ifndef SLANG_PRELUDE_SCALAR_INTRINSICS_H
#define SLANG_PRELUDE_SCALAR_INTRINSICS_H
#if !defined(SLANG_LLVM) && SLANG_PROCESSOR_X86_64 && SLANG_VC
// If we have visual studio and 64 bit processor, we can assume we have popcnt, and can include
// x86 intrinsics
#include <intrin.h>
#endif
#ifndef SLANG_FORCE_INLINE
#define SLANG_FORCE_INLINE inline
#endif
#ifdef SLANG_PRELUDE_NAMESPACE
namespace SLANG_PRELUDE_NAMESPACE
{
#endif
#ifndef SLANG_PRELUDE_PI
#define SLANG_PRELUDE_PI 3.14159265358979323846
#endif
union Union32
{
uint32_t u;
int32_t i;
float f;
};
union Union64
{
uint64_t u;
int64_t i;
double d;
};
// 32 bit cast conversions
SLANG_FORCE_INLINE int32_t _bitCastFloatToInt(float f)
{
Union32 u;
u.f = f;
return u.i;
}
SLANG_FORCE_INLINE float _bitCastIntToFloat(int32_t i)
{
Union32 u;
u.i = i;
return u.f;
}
SLANG_FORCE_INLINE uint32_t _bitCastFloatToUInt(float f)
{
Union32 u;
u.f = f;
return u.u;
}
SLANG_FORCE_INLINE float _bitCastUIntToFloat(uint32_t ui)
{
Union32 u;
u.u = ui;
return u.f;
}
// ----------------------------- F32 -----------------------------------------
// Helpers
SLANG_FORCE_INLINE float F32_calcSafeRadians(float radians);
#ifdef SLANG_LLVM
SLANG_PRELUDE_EXTERN_C_START
// Unary
float F32_ceil(float f);
float F32_floor(float f);
float F32_round(float f);
float F32_sin(float f);
float F32_cos(float f);
float F32_tan(float f);
float F32_asin(float f);
float F32_acos(float f);
float F32_atan(float f);
float F32_sinh(float f);
float F32_cosh(float f);
float F32_tanh(float f);
float F32_asinh(float f);
float F32_acosh(float f);
float F32_atanh(float f);
float F32_log2(float f);
float F32_log(float f);
float F32_log10(float f);
float F32_exp2(float f);
float F32_exp(float f);
float F32_abs(float f);
float F32_trunc(float f);
float F32_sqrt(float f);
bool F32_isnan(float f);
bool F32_isfinite(float f);
bool F32_isinf(float f);
// Binary
SLANG_FORCE_INLINE float F32_min(float a, float b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE float F32_max(float a, float b)
{
return a > b ? a : b;
}
float F32_pow(float a, float b);
float F32_fmod(float a, float b);
float F32_remainder(float a, float b);
float F32_atan2(float a, float b);
float F32_frexp(float x, int* e);
float F32_modf(float x, float* ip);
// Ternary
SLANG_FORCE_INLINE float F32_fma(float a, float b, float c)
{
return a * b + c;
}
SLANG_PRELUDE_EXTERN_C_END
#else
// Unary
SLANG_FORCE_INLINE float F32_ceil(float f)
{
return ::ceilf(f);
}
SLANG_FORCE_INLINE float F32_floor(float f)
{
return ::floorf(f);
}
SLANG_FORCE_INLINE float F32_round(float f)
{
return ::roundf(f);
}
SLANG_FORCE_INLINE float F32_sin(float f)
{
return ::sinf(f);
}
SLANG_FORCE_INLINE float F32_cos(float f)
{
return ::cosf(f);
}
SLANG_FORCE_INLINE float F32_tan(float f)
{
return ::tanf(f);
}
SLANG_FORCE_INLINE float F32_asin(float f)
{
return ::asinf(f);
}
SLANG_FORCE_INLINE float F32_acos(float f)
{
return ::acosf(f);
}
SLANG_FORCE_INLINE float F32_atan(float f)
{
return ::atanf(f);
}
SLANG_FORCE_INLINE float F32_sinh(float f)
{
return ::sinhf(f);
}
SLANG_FORCE_INLINE float F32_cosh(float f)
{
return ::coshf(f);
}
SLANG_FORCE_INLINE float F32_tanh(float f)
{
return ::tanhf(f);
}
SLANG_FORCE_INLINE float F32_asinh(float f)
{
return ::asinhf(f);
}
SLANG_FORCE_INLINE float F32_acosh(float f)
{
return ::acoshf(f);
}
SLANG_FORCE_INLINE float F32_atanh(float f)
{
return ::atanhf(f);
}
SLANG_FORCE_INLINE float F32_log2(float f)
{
return ::log2f(f);
}
SLANG_FORCE_INLINE float F32_log(float f)
{
return ::logf(f);
}
SLANG_FORCE_INLINE float F32_log10(float f)
{
return ::log10f(f);
}
SLANG_FORCE_INLINE float F32_exp2(float f)
{
return ::exp2f(f);
}
SLANG_FORCE_INLINE float F32_exp(float f)
{
return ::expf(f);
}
SLANG_FORCE_INLINE float F32_abs(float f)
{
return ::fabsf(f);
}
SLANG_FORCE_INLINE float F32_trunc(float f)
{
return ::truncf(f);
}
SLANG_FORCE_INLINE float F32_sqrt(float f)
{
return ::sqrtf(f);
}
SLANG_FORCE_INLINE bool F32_isnan(float f)
{
return SLANG_PRELUDE_STD isnan(f);
}
SLANG_FORCE_INLINE bool F32_isfinite(float f)
{
return SLANG_PRELUDE_STD isfinite(f);
}
SLANG_FORCE_INLINE bool F32_isinf(float f)
{
return SLANG_PRELUDE_STD isinf(f);
}
// Binary
SLANG_FORCE_INLINE float F32_min(float a, float b)
{
return ::fminf(a, b);
}
SLANG_FORCE_INLINE float F32_max(float a, float b)
{
return ::fmaxf(a, b);
}
SLANG_FORCE_INLINE float F32_pow(float a, float b)
{
return ::powf(a, b);
}
SLANG_FORCE_INLINE float F32_fmod(float a, float b)
{
return ::fmodf(a, b);
}
SLANG_FORCE_INLINE float F32_remainder(float a, float b)
{
return ::remainderf(a, b);
}
SLANG_FORCE_INLINE float F32_atan2(float a, float b)
{
return float(::atan2(a, b));
}
SLANG_FORCE_INLINE float F32_frexp(float x, int* e)
{
return ::frexpf(x, e);
}
SLANG_FORCE_INLINE float F32_modf(float x, float* ip)
{
return ::modff(x, ip);
}
// Ternary
SLANG_FORCE_INLINE float F32_fma(float a, float b, float c)
{
return ::fmaf(a, b, c);
}
#endif
SLANG_FORCE_INLINE float F32_calcSafeRadians(float radians)
{
// Put 0 to 2pi cycles to cycle around 0 to 1
float a = radians * (1.0f / float(SLANG_PRELUDE_PI * 2));
// Get truncated fraction, as value in 0 - 1 range
a = a - F32_floor(a);
// Convert back to 0 - 2pi range
return (a * float(SLANG_PRELUDE_PI * 2));
}
SLANG_FORCE_INLINE float F32_rsqrt(float f)
{
return 1.0f / F32_sqrt(f);
}
SLANG_FORCE_INLINE int F32_sign(float f)
{
return (f == 0.0f) ? 0 : ((f < 0.0f) ? -1 : 1);
}
SLANG_FORCE_INLINE float F32_frac(float f)
{
return f - F32_floor(f);
}
SLANG_FORCE_INLINE uint32_t F32_asuint(float f)
{
Union32 u;
u.f = f;
return u.u;
}
SLANG_FORCE_INLINE int32_t F32_asint(float f)
{
Union32 u;
u.f = f;
return u.i;
}
// ----------------------------- F64 -----------------------------------------
SLANG_FORCE_INLINE double F64_calcSafeRadians(double radians);
#ifdef SLANG_LLVM
SLANG_PRELUDE_EXTERN_C_START
// Unary
double F64_ceil(double f);
double F64_floor(double f);
double F64_round(double f);
double F64_sin(double f);
double F64_cos(double f);
double F64_tan(double f);
double F64_asin(double f);
double F64_acos(double f);
double F64_atan(double f);
double F64_sinh(double f);
double F64_cosh(double f);
double F64_tanh(double f);
double F64_asinh(double f);
double F64_acosh(double f);
double F64_atanh(double f);
double F64_log2(double f);
double F64_log(double f);
double F64_log10(double f);
double F64_exp2(double f);
double F64_exp(double f);
double F64_abs(double f);
double F64_trunc(double f);
double F64_sqrt(double f);
bool F64_isnan(double f);
bool F64_isfinite(double f);
bool F64_isinf(double f);
// Binary
SLANG_FORCE_INLINE double F64_min(double a, double b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE double F64_max(double a, double b)
{
return a > b ? a : b;
}
double F64_pow(double a, double b);
double F64_fmod(double a, double b);
double F64_remainder(double a, double b);
double F64_atan2(double a, double b);
double F64_frexp(double x, int* e);
double F64_modf(double x, double* ip);
// Ternary
SLANG_FORCE_INLINE double F64_fma(double a, double b, double c)
{
return a * b + c;
}
SLANG_PRELUDE_EXTERN_C_END
#else // SLANG_LLVM
// Unary
SLANG_FORCE_INLINE double F64_ceil(double f)
{
return ::ceil(f);
}
SLANG_FORCE_INLINE double F64_floor(double f)
{
return ::floor(f);
}
SLANG_FORCE_INLINE double F64_round(double f)
{
return ::round(f);
}
SLANG_FORCE_INLINE double F64_sin(double f)
{
return ::sin(f);
}
SLANG_FORCE_INLINE double F64_cos(double f)
{
return ::cos(f);
}
SLANG_FORCE_INLINE double F64_tan(double f)
{
return ::tan(f);
}
SLANG_FORCE_INLINE double F64_asin(double f)
{
return ::asin(f);
}
SLANG_FORCE_INLINE double F64_acos(double f)
{
return ::acos(f);
}
SLANG_FORCE_INLINE double F64_atan(double f)
{
return ::atan(f);
}
SLANG_FORCE_INLINE double F64_sinh(double f)
{
return ::sinh(f);
}
SLANG_FORCE_INLINE double F64_cosh(double f)
{
return ::cosh(f);
}
SLANG_FORCE_INLINE double F64_tanh(double f)
{
return ::tanh(f);
}
SLANG_FORCE_INLINE double F64_log2(double f)
{
return ::log2(f);
}
SLANG_FORCE_INLINE double F64_log(double f)
{
return ::log(f);
}
SLANG_FORCE_INLINE double F64_log10(float f)
{
return ::log10(f);
}
SLANG_FORCE_INLINE double F64_exp2(double f)
{
return ::exp2(f);
}
SLANG_FORCE_INLINE double F64_exp(double f)
{
return ::exp(f);
}
SLANG_FORCE_INLINE double F64_abs(double f)
{
return ::fabs(f);
}
SLANG_FORCE_INLINE double F64_trunc(double f)
{
return ::trunc(f);
}
SLANG_FORCE_INLINE double F64_sqrt(double f)
{
return ::sqrt(f);
}
SLANG_FORCE_INLINE bool F64_isnan(double f)
{
return SLANG_PRELUDE_STD isnan(f);
}
SLANG_FORCE_INLINE bool F64_isfinite(double f)
{
return SLANG_PRELUDE_STD isfinite(f);
}
SLANG_FORCE_INLINE bool F64_isinf(double f)
{
return SLANG_PRELUDE_STD isinf(f);
}
// Binary
SLANG_FORCE_INLINE double F64_min(double a, double b)
{
return ::fmin(a, b);
}
SLANG_FORCE_INLINE double F64_max(double a, double b)
{
return ::fmax(a, b);
}
SLANG_FORCE_INLINE double F64_pow(double a, double b)
{
return ::pow(a, b);
}
SLANG_FORCE_INLINE double F64_fmod(double a, double b)
{
return ::fmod(a, b);
}
SLANG_FORCE_INLINE double F64_remainder(double a, double b)
{
return ::remainder(a, b);
}
SLANG_FORCE_INLINE double F64_atan2(double a, double b)
{
return ::atan2(a, b);
}
SLANG_FORCE_INLINE double F64_frexp(double x, int* e)
{
return ::frexp(x, e);
}
SLANG_FORCE_INLINE double F64_modf(double x, double* ip)
{
return ::modf(x, ip);
}
// Ternary
SLANG_FORCE_INLINE double F64_fma(double a, double b, double c)
{
return ::fma(a, b, c);
}
#endif // SLANG_LLVM
SLANG_FORCE_INLINE double F64_rsqrt(double f)
{
return 1.0 / F64_sqrt(f);
}
SLANG_FORCE_INLINE int F64_sign(double f)
{
return (f == 0.0) ? 0 : ((f < 0.0) ? -1 : 1);
}
SLANG_FORCE_INLINE double F64_frac(double f)
{
return f - F64_floor(f);
}
SLANG_FORCE_INLINE void F64_asuint(double d, uint32_t* low, uint32_t* hi)
{
Union64 u;
u.d = d;
*low = uint32_t(u.u);
*hi = uint32_t(u.u >> 32);
}
SLANG_FORCE_INLINE void F64_asint(double d, int32_t* low, int32_t* hi)
{
Union64 u;
u.d = d;
*low = int32_t(u.u);
*hi = int32_t(u.u >> 32);
}
SLANG_FORCE_INLINE double F64_calcSafeRadians(double radians)
{
// Put 0 to 2pi cycles to cycle around 0 to 1
double a = radians * (1.0f / (SLANG_PRELUDE_PI * 2));
// Get truncated fraction, as value in 0 - 1 range
a = a - F64_floor(a);
// Convert back to 0 - 2pi range
return (a * (SLANG_PRELUDE_PI * 2));
}
// ----------------------------- F16 -----------------------------------------
// This impl is based on FloatToHalf that is in Slang codebase
SLANG_FORCE_INLINE uint32_t f32tof16(const float value)
{
const uint32_t inBits = _bitCastFloatToUInt(value);
// bits initially set to just the sign bit
uint32_t bits = (inBits >> 16) & 0x8000;
// Mantissa can't be used as is, as it holds last bit, for rounding.
uint32_t m = (inBits >> 12) & 0x07ff;
uint32_t e = (inBits >> 23) & 0xff;
if (e < 103)
{
// It's zero
return bits;
}
if (e == 0xff)
{
// Could be a NAN or INF. Is INF if *input* mantissa is 0.
// Remove last bit for rounding to make output mantissa.
m >>= 1;
// We *assume* float16/float32 signaling bit and remaining bits
// semantics are the same. (The signalling bit convention is target specific!).
// Non signal bit's usage within mantissa for a NAN are also target specific.
// If the m is 0, it could be because the result is INF, but it could also be because all
// the bits that made NAN were dropped as we have less mantissa bits in f16.
// To fix for this we make non zero if m is 0 and the input mantissa was not.
// This will (typically) produce a signalling NAN.
m += uint32_t(m == 0 && (inBits & 0x007fffffu));
// Combine for output
return (bits | 0x7c00u | m);
}
if (e > 142)
{
// INF.
return bits | 0x7c00u;
}
if (e < 113)
{
m |= 0x0800u;
bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);
return bits;
}
bits |= ((e - 112) << 10) | (m >> 1);
bits += m & 1;
return bits;
}
static const float g_f16tof32Magic = _bitCastIntToFloat((127 + (127 - 15)) << 23);
SLANG_FORCE_INLINE float f16tof32(const uint32_t value)
{
const uint32_t sign = (value & 0x8000) << 16;
uint32_t exponent = (value & 0x7c00) >> 10;
uint32_t mantissa = (value & 0x03ff);
if (exponent == 0)
{
// If mantissa is 0 we are done, as output is 0.
// If it's not zero we must have a denormal.
if (mantissa)
{
// We have a denormal so use the magic to do exponent adjust
return _bitCastIntToFloat(sign | ((value & 0x7fff) << 13)) * g_f16tof32Magic;
}
}
else
{
// If the exponent is NAN or INF exponent is 0x1f on input.
// If that's the case, we just need to set the exponent to 0xff on output
// and the mantissa can just stay the same. If its 0 it's INF, else it is NAN and we just
// copy the bits
//
// Else we need to correct the exponent in the normalized case.
exponent = (exponent == 0x1F) ? 0xff : (exponent + (-15 + 127));
}
return _bitCastUIntToFloat(sign | (exponent << 23) | (mantissa << 13));
}
#ifndef SLANG_LLVM
#if __cplusplus >= 202302L
#include <stdfloat> // C++23
#else
// Define __STDC_WANT_IEC_60559_TYPES_EXT__ for compilers with reliable _Float16 support:
// - Clang 15+
// - GCC 12+
#if (defined(__clang__) && __clang_major__ >= 15) || (defined(__GNUC__) && __GNUC__ >= 12)
#ifndef __STDC_WANT_IEC_60559_TYPES_EXT__
#define __STDC_WANT_IEC_60559_TYPES_EXT__
#endif
#include <float.h>
#endif // __STDC_WANT_IEC_60559_TYPES_EXT__
#endif // (defined(__clang__) && __clang_major__ >= 15) || (defined(__GNUC__) && __GNUC__ >= 12)
#endif // C++23
#ifdef FLT16_MIN
typedef _Float16 half;
#elif __STDCPP_FLOAT16_T__ == 1
typedef std::float16_t half;
#else
uint32_t f32tof16(const float value);
float f16tof32(const uint32_t value);
struct half
{
uint16_t data;
half() = default;
explicit half(float f) { store(f); }
SLANG_FORCE_INLINE void store(float f) { data = f32tof16(f); }
SLANG_FORCE_INLINE float load() const { return f16tof32(data); }
half operator+(half other) const { return half(load() + other.load()); }
half operator-(half other) const { return half(load() - other.load()); }
half operator*(half other) const { return half(load() * other.load()); }
half operator/(half other) const { return half(load() / other.load()); }
half& operator+=(half other)
{
store(load() + other.load());
return *this;
}
half& operator-=(half other)
{
store(load() - other.load());
return *this;
}
half& operator*=(half other)
{
store(load() * other.load());
return *this;
}
half& operator/=(half other)
{
store(load() / other.load());
return *this;
}
bool operator<(half other) const { return load() < other.load(); }
bool operator>(half other) const { return load() > other.load(); }
bool operator<=(half other) const { return load() <= other.load(); }
bool operator>=(half other) const { return load() >= other.load(); }
bool operator==(half other) const { return load() == other.load(); }
bool operator!=(half other) const { return load() != other.load(); }
explicit operator float() const { return load(); }
};
#endif
half U16_ashalf(uint16_t x);
union Union16
{
uint16_t u;
int16_t i;
half h;
};
SLANG_FORCE_INLINE uint16_t F16_asuint(half h)
{
Union16 u;
u.h = h;
return u.u;
}
SLANG_FORCE_INLINE int16_t F16_asint(half h)
{
Union16 u;
u.h = h;
return u.i;
}
SLANG_FORCE_INLINE half F16_ceil(half f)
{
return half(F32_ceil(float(f)));
}
SLANG_FORCE_INLINE half F16_floor(half f)
{
return half(F32_floor(float(f)));
}
SLANG_FORCE_INLINE half F16_round(half f)
{
return half(F32_round(float(f)));
}
SLANG_FORCE_INLINE half F16_sin(half f)
{
return half(F32_sin(float(f)));
}
SLANG_FORCE_INLINE half F16_cos(half f)
{
return half(F32_cos(float(f)));
}
SLANG_FORCE_INLINE half F16_tan(half f)
{
return half(F32_tan(float(f)));
}
SLANG_FORCE_INLINE half F16_asin(half f)
{
return half(F32_asin(float(f)));
}
SLANG_FORCE_INLINE half F16_acos(half f)
{
return half(F32_acos(float(f)));
}
SLANG_FORCE_INLINE half F16_atan(half f)
{
return half(F32_atan(float(f)));
}
SLANG_FORCE_INLINE half F16_sinh(half f)
{
return half(F32_sinh(float(f)));
}
SLANG_FORCE_INLINE half F16_cosh(half f)
{
return half(F32_cosh(float(f)));
}
SLANG_FORCE_INLINE half F16_tanh(half f)
{
return half(F32_tanh(float(f)));
}
SLANG_FORCE_INLINE half F16_asinh(half f)
{
return half(F32_asinh(float(f)));
}
SLANG_FORCE_INLINE half F16_acosh(half f)
{
return half(F32_acosh(float(f)));
}
SLANG_FORCE_INLINE half F16_atanh(half f)
{
return half(F32_atanh(float(f)));
}
SLANG_FORCE_INLINE half F16_log2(half f)
{
return half(F32_log2(float(f)));
}
SLANG_FORCE_INLINE half F16_log(half f)
{
return half(F32_log(float(f)));
}
SLANG_FORCE_INLINE half F16_log10(half f)
{
return half(F32_log10(float(f)));
}
SLANG_FORCE_INLINE half F16_exp2(half f)
{
return half(F32_exp2(float(f)));
}
SLANG_FORCE_INLINE half F16_exp(half f)
{
return half(F32_exp(float(f)));
}
SLANG_FORCE_INLINE half F16_abs(half f)
{
return U16_ashalf(F16_asuint(f) & 0x7FFF);
}
SLANG_FORCE_INLINE half F16_trunc(half f)
{
return half(F32_trunc(float(f)));
}
SLANG_FORCE_INLINE half F16_sqrt(half f)
{
return half(F32_sqrt(float(f)));
}
SLANG_FORCE_INLINE bool F16_isnan(half f)
{
uint16_t u = F16_asuint(f);
return (u & 0x7C00) == 0x7C00 && (u & 0x3FF) != 0;
}
SLANG_FORCE_INLINE bool F16_isfinite(half f)
{
uint16_t u = F16_asuint(f);
return (u & 0x7C00) != 0x7C00;
}
SLANG_FORCE_INLINE bool F16_isinf(half f)
{
uint16_t u = F16_asuint(f);
return (u & 0x7C00) == 0x7C00 && (u & 0x3FF) == 0;
}
SLANG_FORCE_INLINE half F16_min(half a, half b)
{
if (F16_isnan(a))
return b;
if (F16_isnan(b))
return a;
return a < b ? a : b;
}
SLANG_FORCE_INLINE half F16_max(half a, half b)
{
if (F16_isnan(a))
return b;
if (F16_isnan(b))
return a;
return a > b ? a : b;
}
SLANG_FORCE_INLINE half F16_pow(half a, half b)
{
return half(F32_pow(float(a), float(b)));
}
SLANG_FORCE_INLINE half F16_fmod(half a, half b)
{
return half(F32_fmod(float(a), float(b)));
}
SLANG_FORCE_INLINE half F16_remainder(half a, half b)
{
return half(F32_remainder(float(a), float(b)));
}
SLANG_FORCE_INLINE half F16_atan2(half a, half b)
{
return half(F32_atan2(float(a), float(b)));
}
SLANG_FORCE_INLINE half F16_frexp(half x, int* e)
{
return half(F32_frexp(float(x), e));
}
SLANG_FORCE_INLINE half F16_modf(half x, half* ip)
{
float ipf;
float res = F32_modf(float(x), &ipf);
*ip = half(ipf);
return half(res);
}
SLANG_FORCE_INLINE half F16_fma(half a, half b, half c)
{
return half(F32_fma(float(a), float(b), float(c)));
}
SLANG_FORCE_INLINE half F16_calcSafeRadians(half radians)
{
// Put 0 to 2pi cycles to cycle around 0 to 1
float a = float(radians) * (1.0f / float(SLANG_PRELUDE_PI * 2));
// Get truncated fraction, as value in 0 - 1 range
a = a - F32_floor(a);
// Convert back to 0 - 2pi range
return half(a * float(SLANG_PRELUDE_PI * 2));
}
SLANG_FORCE_INLINE half F16_rsqrt(half f)
{
return half(1.0f / F32_sqrt(float(f)));
}
SLANG_FORCE_INLINE int F16_sign(half f)
{
uint16_t u = F16_asuint(f);
if ((u & 0x7FFF) == 0)
return 0;
return (u & 0x8000) != 0 ? -1 : 1;
}
SLANG_FORCE_INLINE half F16_frac(half h)
{
float f = float(h);
return half(f - F32_floor(f));
}
// ----------------------------- U16 -----------------------------------------
SLANG_FORCE_INLINE uint32_t U16_countbits(uint16_t v)
{
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
return __builtin_popcount(uint32_t(v));
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
return __popcnt16(v);
#else
uint32_t c = 0;
while (v)
{
c++;
v &= v - 1;
}
return c;
#endif
}
SLANG_FORCE_INLINE half U16_ashalf(uint16_t x)
{
Union16 u;
u.u = x;
return u.h;
}
// ----------------------------- I16 -----------------------------------------
SLANG_FORCE_INLINE uint32_t I16_countbits(int16_t v)
{
return U16_countbits(uint16_t(v));
}
// ----------------------------- U8 -----------------------------------------
SLANG_FORCE_INLINE uint32_t U8_countbits(uint8_t v)
{
// No native 8bit __popcnt yet, just cast and use 16bit variant
return U16_countbits(uint16_t(v));
}
// ----------------------------- I8 -----------------------------------------
SLANG_FORCE_INLINE uint32_t I8_countbits(int16_t v)
{
return U8_countbits(uint8_t(v));
}
// ----------------------------- U32 -----------------------------------------
SLANG_FORCE_INLINE uint32_t U32_abs(uint32_t f)
{
return f;
}
SLANG_FORCE_INLINE uint32_t U32_min(uint32_t a, uint32_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE uint32_t U32_max(uint32_t a, uint32_t b)
{
return a > b ? a : b;
}
SLANG_FORCE_INLINE float U32_asfloat(uint32_t x)
{
Union32 u;
u.u = x;
return u.f;
}
SLANG_FORCE_INLINE uint32_t U32_asint(int32_t x)
{
return uint32_t(x);
}
SLANG_FORCE_INLINE double U32_asdouble(uint32_t low, uint32_t hi)
{
Union64 u;
u.u = (uint64_t(hi) << 32) | low;
return u.d;
}
SLANG_FORCE_INLINE uint32_t U32_countbits(uint32_t v)
{
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
return __builtin_popcount(v);
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
return __popcnt(v);
#else
uint32_t c = 0;
while (v)
{
c++;
v &= v - 1;
}
return c;
#endif
}
SLANG_FORCE_INLINE uint32_t U32_firstbitlow(uint32_t v)
{
if (v == 0)
return ~0u;
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
// __builtin_ctz returns number of trailing zeros, which is the 0-based index of first set bit
return __builtin_ctz(v);
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
// _BitScanForward returns 1 on success, 0 on failure, and sets index
unsigned long index;
return _BitScanForward(&index, v) ? index : ~0u;
#else
// Generic implementation - find first set bit
uint32_t result = 0;
while (result < 32 && !(v & (1u << result)))
result++;
return result;
#endif
}
SLANG_FORCE_INLINE uint32_t U32_firstbithigh(uint32_t v)
{
if (v == 0)
return ~0u;
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
// __builtin_clz returns number of leading zeros
// firstbithigh should return 0-based bit position of MSB
return 31 - __builtin_clz(v);
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
// _BitScanReverse returns 1 on success, 0 on failure, and sets index
unsigned long index;
return _BitScanReverse(&index, v) ? index : ~0u;
#else
// Generic implementation - find highest set bit
int result = 31;
while (result >= 0 && !(v & (1u << result)))
result--;
return result;
#endif
}
SLANG_FORCE_INLINE uint32_t U32_reversebits(uint32_t v)
{
v = ((v >> 1) & 0x55555555u) | ((v & 0x55555555u) << 1);
v = ((v >> 2) & 0x33333333u) | ((v & 0x33333333u) << 2);
v = ((v >> 4) & 0x0F0F0F0Fu) | ((v & 0x0F0F0F0Fu) << 4);
v = ((v >> 8) & 0x00FF00FFu) | ((v & 0x00FF00FFu) << 8);
v = (v >> 16) | (v << 16);
return v;
}
// ----------------------------- I32 -----------------------------------------
SLANG_FORCE_INLINE int32_t I32_abs(int32_t f)
{
return (f < 0) ? -f : f;
}
SLANG_FORCE_INLINE int32_t I32_min(int32_t a, int32_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE int32_t I32_max(int32_t a, int32_t b)
{
return a > b ? a : b;
}
SLANG_FORCE_INLINE float I32_asfloat(int32_t x)
{
Union32 u;
u.i = x;
return u.f;
}
SLANG_FORCE_INLINE uint32_t I32_asuint(int32_t x)
{
return uint32_t(x);
}
SLANG_FORCE_INLINE double I32_asdouble(int32_t low, int32_t hi)
{
Union64 u;
u.u = (uint64_t(hi) << 32) | uint32_t(low);
return u.d;
}
SLANG_FORCE_INLINE uint32_t I32_countbits(int32_t v)
{
return U32_countbits(uint32_t(v));
}
SLANG_FORCE_INLINE uint32_t I32_firstbitlow(int32_t v)
{
return U32_firstbitlow(uint32_t(v));
}
SLANG_FORCE_INLINE uint32_t I32_firstbithigh(int32_t v)
{
if (v < 0)
v = ~v;
return U32_firstbithigh(uint32_t(v));
}
SLANG_FORCE_INLINE int32_t I32_reversebits(int32_t v)
{
return U32_reversebits(int32_t(v));
}
// ----------------------------- U64 -----------------------------------------
SLANG_FORCE_INLINE uint64_t U64_abs(uint64_t f)
{
return f;
}
SLANG_FORCE_INLINE uint64_t U64_min(uint64_t a, uint64_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE uint64_t U64_max(uint64_t a, uint64_t b)
{
return a > b ? a : b;
}
SLANG_FORCE_INLINE uint32_t U64_countbits(uint64_t v)
{
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
return uint32_t(__builtin_popcountll(v));
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
return uint32_t(__popcnt64(v));
#else
uint32_t c = 0;
while (v)
{
c++;
v &= v - 1;
}
return c;
#endif
}
SLANG_FORCE_INLINE uint32_t U64_firstbitlow(uint64_t v)
{
if (v == 0)
return ~uint32_t(0);
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
// __builtin_ctz returns number of trailing zeros, which is the 0-based index of first set bit
return __builtin_ctz(v);
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
// _BitScanForward returns 1 on success, 0 on failure, and sets index
unsigned long index;
return _BitScanForward64(&index, v) ? index : ~uint32_t(0);
#else
// Generic implementation - find first set bit
uint32_t result = 0;
while (result < 64 && !(v & (uint64_t(1) << result)))
result++;
return result;
#endif
}
SLANG_FORCE_INLINE uint32_t U64_firstbithigh(uint64_t v)
{
if (v == 0)
return ~uint32_t(0);
#if SLANG_GCC_FAMILY && !defined(SLANG_LLVM)
// __builtin_clz returns number of leading zeros
// firstbithigh should return 0-based bit position of MSB
return 63 - __builtin_clz(v);
#elif SLANG_PROCESSOR_X86_64 && SLANG_VC
// _BitScanReverse returns 1 on success, 0 on failure, and sets index
unsigned long index;
return _BitScanReverse64(&index, v) ? index : ~uint32_t(0);
#else
// Generic implementation - find highest set bit
int result = 63;
while (result >= 0 && !(v & (uint64_t(1) << result)))
result--;
return result;
#endif
}
SLANG_FORCE_INLINE uint64_t U64_reversebits(uint64_t v)
{
v = ((v >> 1) & 0x5555555555555555ull) | ((v & 0x5555555555555555ull) << 1);
v = ((v >> 2) & 0x3333333333333333ull) | ((v & 0x3333333333333333ull) << 2);
v = ((v >> 4) & 0x0F0F0F0F0F0F0F0Full) | ((v & 0x0F0F0F0F0F0F0F0Full) << 4);
v = ((v >> 8) & 0x00FF00FF00FF00FFull) | ((v & 0x00FF00FF00FF00FFull) << 8);
v = ((v >> 16) & 0x0000FFFF0000FFFFull) | ((v & 0x0000FFFF0000FFFFull) << 16);
v = (v >> 32) | (v << 32);
return v;
}
// ----------------------------- I64 -----------------------------------------
SLANG_FORCE_INLINE int64_t I64_abs(int64_t f)
{
return (f < 0) ? -f : f;
}
SLANG_FORCE_INLINE int64_t I64_min(int64_t a, int64_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE int64_t I64_max(int64_t a, int64_t b)
{
return a > b ? a : b;
}
SLANG_FORCE_INLINE uint32_t I64_countbits(int64_t v)
{
return U64_countbits(uint64_t(v));
}
SLANG_FORCE_INLINE uint32_t I64_firstbitlow(int64_t v)
{
return U64_firstbitlow(uint64_t(v));
}
SLANG_FORCE_INLINE uint32_t I64_firstbithigh(int64_t v)
{
if (v < 0)
v = ~v;
return U64_firstbithigh(uint64_t(v));
}
SLANG_FORCE_INLINE int64_t I64_reversebits(int64_t v)
{
return int64_t(U64_reversebits(uint64_t(v)));
}
// ----------------------------- UPTR -----------------------------------------
SLANG_FORCE_INLINE uintptr_t UPTR_abs(uintptr_t f)
{
return f;
}
SLANG_FORCE_INLINE uintptr_t UPTR_min(uintptr_t a, uintptr_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE uintptr_t UPTR_max(uintptr_t a, uintptr_t b)
{
return a > b ? a : b;
}
// ----------------------------- IPTR -----------------------------------------
SLANG_FORCE_INLINE intptr_t IPTR_abs(intptr_t f)
{
return (f < 0) ? -f : f;
}
SLANG_FORCE_INLINE intptr_t IPTR_min(intptr_t a, intptr_t b)
{
return a < b ? a : b;
}
SLANG_FORCE_INLINE intptr_t IPTR_max(intptr_t a, intptr_t b)
{
return a > b ? a : b;
}
// ----------------------------- Interlocked ---------------------------------
#if SLANG_LLVM
#else // SLANG_LLVM
#ifdef _WIN32
#include <intrin.h>
#endif
SLANG_FORCE_INLINE void InterlockedAdd(uint32_t* dest, uint32_t value, uint32_t* oldValue)
{
#ifdef _WIN32
*oldValue = _InterlockedExchangeAdd((long*)dest, (long)value);
#else
*oldValue = __sync_fetch_and_add(dest, value);
#endif
}
#endif // SLANG_LLVM
// ----------------------- fmod --------------------------
SLANG_FORCE_INLINE float _slang_fmod(float x, float y)
{
return F32_fmod(x, y);
}
SLANG_FORCE_INLINE double _slang_fmod(double x, double y)
{
return F64_fmod(x, y);
}
#ifdef SLANG_PRELUDE_NAMESPACE
}
#endif
#endif