14 lines
253 B
HLSL
14 lines
253 B
HLSL
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struct Constants_t {
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float3 Scale;
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float Time;
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float2 UvOffsets;
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};
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[[vk::push_constant]] Constants_t g_PushConstants;
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float4 main(float4 pos : POSITION) : SV_Position
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{
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return float4(g_PushConstants.Time, 0, 0, 0);
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}
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