2635 lines
110 KiB
C++
2635 lines
110 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <SamplesApp.h>
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#include <Application/EntryPoint.h>
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#include <Jolt/Core/JobSystemThreadPool.h>
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#include <Jolt/Core/JobSystemSingleThreaded.h>
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#include <Jolt/Core/TempAllocator.h>
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#include <Jolt/Core/StreamWrapper.h>
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#include <Jolt/Core/StringTools.h>
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#include <Jolt/Geometry/OrientedBox.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/StateRecorderImpl.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
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#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
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#include <Jolt/Physics/PhysicsScene.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/ShapeCast.h>
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#include <Jolt/Physics/Collision/CastResult.h>
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#include <Jolt/Physics/Collision/CollidePointResult.h>
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#include <Jolt/Physics/Collision/AABoxCast.h>
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#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
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#include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
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#include <Jolt/Physics/Collision/Shape/MeshShape.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/Shape/BoxShape.h>
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#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
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#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
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#include <Jolt/Physics/Collision/Shape/TaperedCylinderShape.h>
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#include <Jolt/Physics/Collision/Shape/TriangleShape.h>
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#include <Jolt/Physics/Collision/Shape/PlaneShape.h>
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#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
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#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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#include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
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#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
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#include <Jolt/Physics/Collision/Shape/EmptyShape.h>
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#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
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#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
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#include <Jolt/Physics/Constraints/DistanceConstraint.h>
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#include <Jolt/Physics/Constraints/PulleyConstraint.h>
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#include <Jolt/Physics/Character/CharacterVirtual.h>
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#include <Utils/Log.h>
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#include <Utils/ShapeCreator.h>
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#include <Utils/CustomMemoryHook.h>
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#include <Utils/SoftBodyCreator.h>
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#include <Renderer/DebugRendererImp.h>
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JPH_SUPPRESS_WARNINGS_STD_BEGIN
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#include <fstream>
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JPH_SUPPRESS_WARNINGS_STD_END
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JPH_GCC_SUPPRESS_WARNING("-Wswitch")
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//-----------------------------------------------------------------------------
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// RTTI definitions
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//-----------------------------------------------------------------------------
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struct TestNameAndRTTI
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{
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const char * mName;
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const RTTI * mRTTI;
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};
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struct TestCategory
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{
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const char * mName;
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TestNameAndRTTI * mTests;
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size_t mNumTests;
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};
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimpleTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StackTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WallTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PyramidTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, IslandTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FunnelTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionPerTriangleTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConveyorBeltTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GravityFactorTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RestitutionTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DampingTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactManifoldTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ManifoldReductionTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CenterOfMassTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeavyOnLightTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HighSpeedTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionQualityTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionTypeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeObjectLayerTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigVsSmallTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActiveEdgesTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EnhancedInternalEdgeRemovalTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MultithreadedTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactListenerTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ModifyMassTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActivateDuringUpdateTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SensorTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimCollideBodyVsBodyTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicMeshTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TwoDFunnelTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, AllowedDOFsTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ShapeFilterTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimShapeFilterTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GyroscopicForceTest)
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#ifdef JPH_OBJECT_STREAM
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveSceneTest)
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#endif // JPH_OBJECT_STREAM
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static TestNameAndRTTI sGeneralTests[] =
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{
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{ "Simple", JPH_RTTI(SimpleTest) },
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{ "Stack", JPH_RTTI(StackTest) },
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{ "Wall", JPH_RTTI(WallTest) },
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{ "Pyramid", JPH_RTTI(PyramidTest) },
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{ "Island", JPH_RTTI(IslandTest) },
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{ "Funnel", JPH_RTTI(FunnelTest) },
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{ "2D Funnel", JPH_RTTI(TwoDFunnelTest) },
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{ "Friction", JPH_RTTI(FrictionTest) },
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{ "Friction (Per Triangle)", JPH_RTTI(FrictionPerTriangleTest) },
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{ "Conveyor Belt", JPH_RTTI(ConveyorBeltTest) },
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{ "Gravity Factor", JPH_RTTI(GravityFactorTest) },
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{ "Restitution", JPH_RTTI(RestitutionTest) },
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{ "Damping", JPH_RTTI(DampingTest) },
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{ "Kinematic", JPH_RTTI(KinematicTest) },
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{ "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
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{ "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
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{ "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
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{ "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
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{ "High Speed", JPH_RTTI(HighSpeedTest) },
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{ "Change Motion Quality", JPH_RTTI(ChangeMotionQualityTest) },
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{ "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
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{ "Change Shape", JPH_RTTI(ChangeShapeTest) },
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{ "Change Object Layer", JPH_RTTI(ChangeObjectLayerTest) },
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#ifdef JPH_OBJECT_STREAM
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{ "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
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#endif // JPH_OBJECT_STREAM
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{ "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
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{ "Big vs Small", JPH_RTTI(BigVsSmallTest) },
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{ "Active Edges", JPH_RTTI(ActiveEdgesTest) },
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{ "Enhanced Internal Edge Removal", JPH_RTTI(EnhancedInternalEdgeRemovalTest) },
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{ "Multithreaded", JPH_RTTI(MultithreadedTest) },
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{ "Contact Listener", JPH_RTTI(ContactListenerTest) },
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{ "Modify Mass", JPH_RTTI(ModifyMassTest) },
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{ "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
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{ "Sensor", JPH_RTTI(SensorTest) },
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{ "Override Body Vs Body Collision", JPH_RTTI(SimCollideBodyVsBodyTest) },
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{ "Dynamic Mesh", JPH_RTTI(DynamicMeshTest) },
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{ "Allowed Degrees of Freedom", JPH_RTTI(AllowedDOFsTest) },
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{ "Shape Filter (Collision Detection)", JPH_RTTI(ShapeFilterTest) },
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{ "Shape Filter (Simulation)", JPH_RTTI(SimShapeFilterTest) },
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{ "Gyroscopic Force", JPH_RTTI(GyroscopicForceTest) },
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};
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DistanceConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FixedConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConeConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SixDOFConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HingeConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredHingeConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PointConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SliderConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSliderConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SpringTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintSingularityTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintPriorityTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSwingTwistConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintFrictionTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PathConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RackAndPinionConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GearConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PulleyConstraintTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintVsCOMChangeTest)
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static TestNameAndRTTI sConstraintTests[] =
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{
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{ "Point Constraint", JPH_RTTI(PointConstraintTest) },
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{ "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
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{ "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
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{ "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
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{ "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
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{ "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
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{ "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
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{ "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
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{ "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
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{ "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
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{ "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
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{ "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
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{ "Path Constraint", JPH_RTTI(PathConstraintTest) },
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{ "Rack And Pinion Constraint", JPH_RTTI(RackAndPinionConstraintTest) },
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{ "Gear Constraint", JPH_RTTI(GearConstraintTest) },
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{ "Pulley Constraint", JPH_RTTI(PulleyConstraintTest) },
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{ "Spring", JPH_RTTI(SpringTest) },
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{ "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
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{ "Constraint vs Center Of Mass Change",JPH_RTTI(ConstraintVsCOMChangeTest) },
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{ "Constraint Priority", JPH_RTTI(ConstraintPriorityTest) },
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};
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoxShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SphereShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCapsuleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CylinderShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCylinderShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StaticCompoundShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MutableCompoundShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TriangleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PlaneShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeUserDataTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeightFieldShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DeformedHeightFieldShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RotatedTranslatedShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, OffsetCenterOfMassShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EmptyShapeTest)
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static TestNameAndRTTI sShapeTests[] =
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{
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{ "Sphere Shape", JPH_RTTI(SphereShapeTest) },
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{ "Box Shape", JPH_RTTI(BoxShapeTest) },
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{ "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
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{ "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
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{ "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
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{ "Tapered Cylinder Shape", JPH_RTTI(TaperedCylinderShapeTest) },
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{ "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
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{ "Mesh Shape", JPH_RTTI(MeshShapeTest) },
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{ "Mesh Shape Per Triangle User Data", JPH_RTTI(MeshShapeUserDataTest) },
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{ "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
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{ "Deformed Height Field Shape", JPH_RTTI(DeformedHeightFieldShapeTest) },
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{ "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
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{ "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
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{ "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
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{ "Plane Shape", JPH_RTTI(PlaneShapeTest) },
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{ "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
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{ "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) },
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{ "Empty Shape", JPH_RTTI(EmptyShapeTest) }
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};
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledSphereShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledBoxShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCapsuleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCapsuleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCylinderShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCylinderShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledConvexHullShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMeshShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledHeightFieldShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledStaticCompoundShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMutableCompoundShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTriangleShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledPlaneShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledOffsetCenterOfMassShapeTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicScaledShape)
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static TestNameAndRTTI sScaledShapeTests[] =
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{
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{ "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
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{ "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
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{ "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
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{ "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
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{ "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
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{ "Tapered Cylinder Shape", JPH_RTTI(ScaledTaperedCylinderShapeTest) },
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{ "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
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{ "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
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{ "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
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{ "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
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{ "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
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{ "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
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{ "Plane Shape", JPH_RTTI(ScaledPlaneShapeTest) },
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{ "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) },
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{ "Dynamic Scaled Shape", JPH_RTTI(DynamicScaledShape) }
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};
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CreateRigTest)
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#ifdef JPH_OBJECT_STREAM
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftKeyframedRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RigPileTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryRigTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SkeletonMapperTest)
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JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigWorldTest)
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#endif // JPH_OBJECT_STREAM
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static TestNameAndRTTI sRigTests[] =
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{
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{ "Create Rig", JPH_RTTI(CreateRigTest) },
|
|
#ifdef JPH_OBJECT_STREAM
|
|
{ "Load Rig", JPH_RTTI(LoadRigTest) },
|
|
{ "Load / Save Rig", JPH_RTTI(LoadSaveRigTest) },
|
|
{ "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
|
|
{ "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
|
|
{ "Soft Keyframed Rig", JPH_RTTI(SoftKeyframedRigTest) },
|
|
{ "Powered Rig", JPH_RTTI(PoweredRigTest) },
|
|
{ "Skeleton Mapper", JPH_RTTI(SkeletonMapperTest) },
|
|
{ "Rig Pile", JPH_RTTI(RigPileTest) },
|
|
{ "Big World", JPH_RTTI(BigWorldTest) }
|
|
#endif // JPH_OBJECT_STREAM
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterVirtualTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterSpaceShipTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterPlanetTest)
|
|
|
|
static TestNameAndRTTI sCharacterTests[] =
|
|
{
|
|
{ "Character", JPH_RTTI(CharacterTest) },
|
|
{ "Character Virtual", JPH_RTTI(CharacterVirtualTest) },
|
|
{ "Character Virtual vs Space Ship", JPH_RTTI(CharacterSpaceShipTest) },
|
|
{ "Character Virtual vs Planet", JPH_RTTI(CharacterPlanetTest) },
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WaterShapeTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoatTest)
|
|
|
|
static TestNameAndRTTI sWaterTests[] =
|
|
{
|
|
{ "Shapes", JPH_RTTI(WaterShapeTest) },
|
|
{ "Boat", JPH_RTTI(BoatTest) },
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleSixDOFTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleConstraintTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MotorcycleTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TankTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleStressTest)
|
|
|
|
static TestNameAndRTTI sVehicleTests[] =
|
|
{
|
|
{ "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
|
|
{ "Motorcycle (VehicleConstraint)", JPH_RTTI(MotorcycleTest) },
|
|
{ "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
|
|
{ "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
|
|
{ "Vehicle Stress Test", JPH_RTTI(VehicleStressTest) },
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyShapesTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyFrictionTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyRestitutionTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyPressureTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyGravityFactorTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyForceTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyKinematicTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyUpdatePositionTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyStressTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyVsFastMovingTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyVertexRadiusTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyContactListenerTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyCustomUpdateTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyLRAConstraintTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyBendConstraintTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodySkinnedConstraintTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyCosseratRodConstraintTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodySensorTest)
|
|
|
|
static TestNameAndRTTI sSoftBodyTests[] =
|
|
{
|
|
{ "Soft Body vs Shapes", JPH_RTTI(SoftBodyShapesTest) },
|
|
{ "Soft Body vs Fast Moving", JPH_RTTI(SoftBodyVsFastMovingTest) },
|
|
{ "Soft Body Friction", JPH_RTTI(SoftBodyFrictionTest) },
|
|
{ "Soft Body Restitution", JPH_RTTI(SoftBodyRestitutionTest) },
|
|
{ "Soft Body Pressure", JPH_RTTI(SoftBodyPressureTest) },
|
|
{ "Soft Body Gravity Factor", JPH_RTTI(SoftBodyGravityFactorTest) },
|
|
{ "Soft Body Force", JPH_RTTI(SoftBodyForceTest) },
|
|
{ "Soft Body Kinematic", JPH_RTTI(SoftBodyKinematicTest) },
|
|
{ "Soft Body Update Position", JPH_RTTI(SoftBodyUpdatePositionTest) },
|
|
{ "Soft Body Stress Test", JPH_RTTI(SoftBodyStressTest) },
|
|
{ "Soft Body Vertex Radius Test", JPH_RTTI(SoftBodyVertexRadiusTest) },
|
|
{ "Soft Body Contact Listener", JPH_RTTI(SoftBodyContactListenerTest) },
|
|
{ "Soft Body Custom Update", JPH_RTTI(SoftBodyCustomUpdateTest) },
|
|
{ "Soft Body LRA Constraint", JPH_RTTI(SoftBodyLRAConstraintTest) },
|
|
{ "Soft Body Bend Constraint", JPH_RTTI(SoftBodyBendConstraintTest) },
|
|
{ "Soft Body Skinned Constraint", JPH_RTTI(SoftBodySkinnedConstraintTest) },
|
|
{ "Soft Body Cosserat Rod Constraint", JPH_RTTI(SoftBodyCosseratRodConstraintTest) },
|
|
{ "Soft Body vs Sensor", JPH_RTTI(SoftBodySensorTest) }
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseCastRayTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseInsertionTest)
|
|
|
|
static TestNameAndRTTI sBroadPhaseTests[] =
|
|
{
|
|
{ "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
|
|
{ "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, InteractivePairsTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EPATest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ClosestPointTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShrinkTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RandomRayTest)
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleVsBoxTest)
|
|
|
|
static TestNameAndRTTI sConvexCollisionTests[] =
|
|
{
|
|
{ "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
|
|
{ "EPA Test", JPH_RTTI(EPATest) },
|
|
{ "Closest Point", JPH_RTTI(ClosestPointTest) },
|
|
{ "Convex Hull", JPH_RTTI(ConvexHullTest) },
|
|
{ "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
|
|
{ "Random Ray", JPH_RTTI(RandomRayTest) },
|
|
{ "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
|
|
};
|
|
|
|
JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSnapshotTest)
|
|
|
|
static TestNameAndRTTI sTools[] =
|
|
{
|
|
{ "Load Snapshot", JPH_RTTI(LoadSnapshotTest) },
|
|
};
|
|
|
|
static TestCategory sAllCategories[] =
|
|
{
|
|
{ "General", sGeneralTests, size(sGeneralTests) },
|
|
{ "Shapes", sShapeTests, size(sShapeTests) },
|
|
{ "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
|
|
{ "Constraints", sConstraintTests, size(sConstraintTests) },
|
|
{ "Rig", sRigTests, size(sRigTests) },
|
|
{ "Character", sCharacterTests, size(sCharacterTests) },
|
|
{ "Water", sWaterTests, size(sWaterTests) },
|
|
{ "Vehicle", sVehicleTests, size(sVehicleTests) },
|
|
{ "Soft Body", sSoftBodyTests, size(sSoftBodyTests) },
|
|
{ "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
|
|
{ "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) },
|
|
{ "Tools", sTools, size(sTools) }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Configuration
|
|
//-----------------------------------------------------------------------------
|
|
static constexpr uint cNumBodies = 10240;
|
|
static constexpr uint cNumBodyMutexes = 0; // Autodetect
|
|
static constexpr uint cMaxBodyPairs = 65536;
|
|
static constexpr uint cMaxContactConstraints = 20480;
|
|
|
|
SamplesApp::SamplesApp(const String &inCommandLine) :
|
|
Application("Jolt Physics Samples", inCommandLine)
|
|
{
|
|
// Limit the render frequency to our simulation frequency so we don't play back the simulation too fast
|
|
// Note that if the simulation frequency > vsync frequency the simulation will slow down as we want
|
|
// to visualize every simulation step. When the simulation frequency is lower than the vsync frequency
|
|
// we will not render a new frame every frame as we want to show the result of the sim and not an interpolated version.
|
|
SetRenderFrequency(mUpdateFrequency);
|
|
|
|
// Allocate temp memory
|
|
#ifdef JPH_DISABLE_TEMP_ALLOCATOR
|
|
mTempAllocator = new TempAllocatorMalloc();
|
|
#else
|
|
mTempAllocator = new TempAllocatorImpl(32 * 1024 * 1024);
|
|
#endif
|
|
|
|
// Create job system
|
|
mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
|
|
|
|
// Create single threaded job system for validating
|
|
mJobSystemValidating = new JobSystemSingleThreaded(cMaxPhysicsJobs);
|
|
|
|
{
|
|
// Disable allocation checking
|
|
DisableCustomMemoryHook dcmh;
|
|
|
|
// Create UI
|
|
UIElement *main_menu = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
|
|
UIElement *tests = mDebugUI->CreateMenu();
|
|
for (TestCategory &c : sAllCategories)
|
|
{
|
|
mDebugUI->CreateTextButton(tests, c.mName, [this, &c]() {
|
|
UIElement *category = mDebugUI->CreateMenu();
|
|
for (uint j = 0; j < c.mNumTests; ++j)
|
|
mDebugUI->CreateTextButton(category, c.mTests[j].mName, [this, &c, j]() { StartTest(c.mTests[j].mRTTI); });
|
|
mDebugUI->ShowMenu(category);
|
|
});
|
|
}
|
|
mDebugUI->ShowMenu(tests);
|
|
});
|
|
mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
|
|
UIElement *test_settings = mDebugUI->CreateMenu();
|
|
mTest->CreateSettingsMenu(mDebugUI, test_settings);
|
|
mDebugUI->ShowMenu(test_settings);
|
|
});
|
|
mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
|
|
mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
|
|
mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
|
|
mDebugUI->CreateTextButton(main_menu, "Take Snapshot", [this]() { TakeSnapshot(); });
|
|
mDebugUI->CreateTextButton(main_menu, "Take And Reload Snapshot", [this]() { TakeAndReloadSnapshot(); });
|
|
mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
|
|
UIElement *phys_settings = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
|
|
mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
|
|
mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 7.5f, 300.0f, 2.5f, [this](float inValue) { mUpdateFrequency = inValue; SetRenderFrequency(mUpdateFrequency); });
|
|
mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
|
|
mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
|
|
mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
|
|
mDebugUI->CreateSlider(phys_settings, "Linear Cast Threshold", mPhysicsSettings.mLinearCastThreshold, 0.0f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mLinearCastThreshold = inValue; });
|
|
mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
#ifdef JPH_CUSTOM_MEMORY_HOOK_ENABLED
|
|
mDebugUI->CreateCheckBox(phys_settings, "Enable Checking Memory Hook", IsCustomMemoryHookEnabled(), [](UICheckBox::EState inState) { EnableCustomMemoryHook(inState == UICheckBox::STATE_CHECKED); });
|
|
#endif
|
|
mDebugUI->CreateCheckBox(phys_settings, "Deterministic Simulation", mPhysicsSettings.mDeterministicSimulation, [this](UICheckBox::EState inState) { mPhysicsSettings.mDeterministicSimulation = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Use Large Island Splitter", mPhysicsSettings.mUseLargeIslandSplitter, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseLargeIslandSplitter = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
|
|
mDebugUI->ShowMenu(phys_settings);
|
|
});
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
|
|
UIElement *drawing_options = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Broadphase Bounds", mDrawBroadPhaseBounds, [this](UICheckBox::EState inState) { mDrawBroadPhaseBounds = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Convex Hull Shape Face Outlines", ConvexHullShape::sDrawFaceOutlines, [](UICheckBox::EState inState) { ConvexHullShape::sDrawFaceOutlines = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateTextButton(drawing_options, "Draw Character Virtual", [this](){
|
|
UIElement *draw_character = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateCheckBox(draw_character, "Draw Character Virtual Constraints", CharacterVirtual::sDrawConstraints, [](UICheckBox::EState inState) { CharacterVirtual::sDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_character, "Draw Character Virtual Walk Stairs", CharacterVirtual::sDrawWalkStairs, [](UICheckBox::EState inState) { CharacterVirtual::sDrawWalkStairs = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_character, "Draw Character Virtual Stick To Floor", CharacterVirtual::sDrawStickToFloor, [](UICheckBox::EState inState) { CharacterVirtual::sDrawStickToFloor = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->ShowMenu(draw_character);
|
|
});
|
|
mDebugUI->CreateTextButton(drawing_options, "Draw Soft Body", [this](){
|
|
UIElement *draw_soft_body = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Vertices", mBodyDrawSettings.mDrawSoftBodyVertices, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyVertices = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Vertex Velocities", mBodyDrawSettings.mDrawSoftBodyVertexVelocities, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyVertexVelocities = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Edge Constraints", mBodyDrawSettings.mDrawSoftBodyEdgeConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyEdgeConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Bend Constraints", mBodyDrawSettings.mDrawSoftBodyBendConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyBendConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Volume Constraints", mBodyDrawSettings.mDrawSoftBodyVolumeConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyVolumeConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Skin Constraints", mBodyDrawSettings.mDrawSoftBodySkinConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodySkinConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw LRA Constraints", mBodyDrawSettings.mDrawSoftBodyLRAConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyLRAConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Rods", mBodyDrawSettings.mDrawSoftBodyRods, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyRods = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Rod States", mBodyDrawSettings.mDrawSoftBodyRodStates, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyRodStates = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Rod Bend Twist Constraints", mBodyDrawSettings.mDrawSoftBodyRodBendTwistConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyRodBendTwistConstraints = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(draw_soft_body, "Draw Predicted Bounds", mBodyDrawSettings.mDrawSoftBodyPredictedBounds, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyPredictedBounds = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateComboBox(draw_soft_body, "Draw Constraint Color", { "Constraint Type", "Constraint Group", "Constraint Order" }, (int)mBodyDrawSettings.mDrawSoftBodyConstraintColor, [this](int inItem) { mBodyDrawSettings.mDrawSoftBodyConstraintColor = (ESoftBodyConstraintColor)inItem; });
|
|
mDebugUI->ShowMenu(draw_soft_body);
|
|
});
|
|
mDebugUI->ShowMenu(drawing_options);
|
|
});
|
|
#endif // JPH_DEBUG_RENDERER
|
|
mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
|
|
UIElement *probe_options = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CollideShapeEdgRem", "CastShape", "CollideSoftBody", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
|
|
mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "RotatedTranslated", "StaticCompound", "StaticCompound2", "MutableCompound", "Mesh" }, (int)mProbeShape, [this](int inItem) { mProbeShape = (EProbeShape)inItem; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
|
|
mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
|
|
mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
|
|
mDebugUI->CreateComboBox(probe_options, "Back Face Cull Triangles", { "On", "Off" }, (int)mBackFaceModeTriangles, [this](int inItem) { mBackFaceModeTriangles = (EBackFaceMode)inItem; });
|
|
mDebugUI->CreateComboBox(probe_options, "Back Face Cull Convex", { "On", "Off" }, (int)mBackFaceModeConvex, [this](int inItem) { mBackFaceModeConvex = (EBackFaceMode)inItem; });
|
|
mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [this](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
|
|
mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [this](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
|
|
mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Draw Supporting Face", mDrawSupportingFace, [this](UICheckBox::EState inState) { mDrawSupportingFace = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
|
|
mDebugUI->CreateCheckBox(probe_options, "Closest Hit Per Body", mClosestHitPerBody, [this](UICheckBox::EState inState) { mClosestHitPerBody = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->ShowMenu(probe_options);
|
|
});
|
|
mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
|
|
UIElement *shoot_options = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [this]() { ShootObject(); });
|
|
mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
|
|
mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar", "Soft Body Cube" }, (int)mShootObjectShape, [this](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
|
|
mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [this](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
|
|
mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
|
|
mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
|
|
mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
|
|
mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
|
|
mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
|
|
mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
|
|
mDebugUI->ShowMenu(shoot_options);
|
|
});
|
|
mDebugUI->CreateTextButton(main_menu, "Help", [this](){
|
|
UIElement *help = mDebugUI->CreateMenu();
|
|
mDebugUI->CreateStaticText(help,
|
|
"ESC: Back to previous menu.\n"
|
|
"WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
|
|
"Space: Hold to pick up and drag a physics object under the crosshair.\n"
|
|
"P: Pause / unpause simulation.\n"
|
|
"O: Single step the simulation.\n"
|
|
",: Step back (only when Physics Settings / Record State for Playback is on).\n"
|
|
".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
|
|
"Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
|
|
"Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
|
|
"T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined)."
|
|
);
|
|
mDebugUI->ShowMenu(help);
|
|
});
|
|
mDebugUI->ShowMenu(main_menu);
|
|
}
|
|
|
|
// Get test name from command line
|
|
String cmd_line = ToLower(inCommandLine);
|
|
Array<String> args;
|
|
StringToVector(cmd_line, args, " ");
|
|
if (args.size() == 2)
|
|
{
|
|
String cmd = args[1];
|
|
if (cmd == "alltests")
|
|
{
|
|
// Run all tests
|
|
mCheckDeterminism = true;
|
|
mExitAfterRunningTests = true;
|
|
RunAllTests();
|
|
}
|
|
else
|
|
{
|
|
// Search for the test
|
|
const RTTI *test = JPH_RTTI(CreateRigTest);
|
|
for (TestCategory &c : sAllCategories)
|
|
for (uint i = 0; i < c.mNumTests; ++i)
|
|
{
|
|
TestNameAndRTTI &t = c.mTests[i];
|
|
String test_name = ToLower(t.mRTTI->GetName());
|
|
if (test_name == cmd)
|
|
{
|
|
test = t.mRTTI;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Construct test
|
|
StartTest(test);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Otherwise start default test
|
|
StartTest(JPH_RTTI(CreateRigTest));
|
|
}
|
|
}
|
|
|
|
SamplesApp::~SamplesApp()
|
|
{
|
|
// Clean up
|
|
delete mTest;
|
|
delete mContactListener;
|
|
delete mPhysicsSystem;
|
|
delete mJobSystemValidating;
|
|
delete mJobSystem;
|
|
delete mTempAllocator;
|
|
}
|
|
|
|
void SamplesApp::StartTest(const RTTI *inRTTI)
|
|
{
|
|
// Clear anything that is being rendered right now to avoid showing the previous test while initializing the new one
|
|
ClearDebugRenderer();
|
|
|
|
// Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
|
|
mDebugUI->BackToMain();
|
|
|
|
// Store old gravity
|
|
Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
|
|
|
|
// Discard old test
|
|
delete mTest;
|
|
delete mContactListener;
|
|
delete mPhysicsSystem;
|
|
|
|
// Create physics system
|
|
mPhysicsSystem = new PhysicsSystem();
|
|
mPhysicsSystem->Init(cNumBodies, cNumBodyMutexes, cMaxBodyPairs, cMaxContactConstraints, mBroadPhaseLayerInterface, mObjectVsBroadPhaseLayerFilter, mObjectVsObjectLayerFilter);
|
|
mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
|
|
|
|
// Restore gravity
|
|
mPhysicsSystem->SetGravity(old_gravity);
|
|
|
|
// Reset dragging
|
|
mDragAnchor = nullptr;
|
|
mDragBody = BodyID();
|
|
mDragConstraint = nullptr;
|
|
mDragVertexIndex = ~uint(0);
|
|
mDragVertexPreviousInvMass = 0.0f;
|
|
mDragFraction = 0.0f;
|
|
|
|
// Reset playback state
|
|
mPlaybackFrames.clear();
|
|
mPlaybackMode = EPlaybackMode::Play;
|
|
mCurrentPlaybackFrame = -1;
|
|
|
|
// Set new test
|
|
mTestClass = inRTTI;
|
|
mTest = static_cast<Test *>(inRTTI->CreateObject());
|
|
mTest->SetPhysicsSystem(mPhysicsSystem);
|
|
mTest->SetJobSystem(mJobSystem);
|
|
mTest->SetDebugRenderer(mDebugRenderer);
|
|
mTest->SetTempAllocator(mTempAllocator);
|
|
if (mInstallContactListener)
|
|
{
|
|
mContactListener = new ContactListenerImpl;
|
|
mContactListener->SetNextListener(mTest->GetContactListener());
|
|
mPhysicsSystem->SetContactListener(mContactListener);
|
|
}
|
|
else
|
|
{
|
|
mContactListener = nullptr;
|
|
mPhysicsSystem->SetContactListener(mTest->GetContactListener());
|
|
}
|
|
mTest->Initialize();
|
|
|
|
// Optimize the broadphase to make the first update fast
|
|
mPhysicsSystem->OptimizeBroadPhase();
|
|
|
|
// Make the world render relative to offset specified by test
|
|
mRenderer->SetBaseOffset(mTest->GetDrawOffset());
|
|
|
|
// Reset the camera to the original position
|
|
ResetCamera();
|
|
|
|
if (mIsRunningAllTests)
|
|
{
|
|
// Unpause and start the count down
|
|
Pause(false);
|
|
mTestTimeLeft = 10.0f;
|
|
}
|
|
else
|
|
{
|
|
// Start paused
|
|
Pause(true);
|
|
SingleStep();
|
|
}
|
|
|
|
// Check if test has settings menu
|
|
mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
|
|
|
|
// We're immediately doing a step, we want to display the description for the first 2 steps
|
|
mShowDescription = 2;
|
|
}
|
|
|
|
void SamplesApp::RunAllTests()
|
|
{
|
|
mIsRunningAllTests = true;
|
|
StartTest(sAllCategories[0].mTests[0].mRTTI);
|
|
}
|
|
|
|
bool SamplesApp::NextTest()
|
|
{
|
|
// Find the next test to run based on the RTTI of the current test
|
|
const RTTI *next_test = nullptr;
|
|
bool cur_test_found = false;
|
|
for (const TestCategory &c : sAllCategories)
|
|
{
|
|
for (uint j = 0; j < c.mNumTests; ++j)
|
|
{
|
|
const TestNameAndRTTI &test = c.mTests[j];
|
|
if (cur_test_found)
|
|
{
|
|
// We already found the current test so this test is the next test to run
|
|
next_test = test.mRTTI;
|
|
break;
|
|
}
|
|
else if (test.mRTTI == mTestClass)
|
|
{
|
|
// RTTI matches, the next test we encounter is the next test to run
|
|
cur_test_found = true;
|
|
}
|
|
}
|
|
|
|
if (next_test != nullptr)
|
|
break;
|
|
}
|
|
|
|
if (next_test == nullptr)
|
|
{
|
|
mIsRunningAllTests = false;
|
|
mTestTimeLeft = -1.0f;
|
|
|
|
if (mExitAfterRunningTests)
|
|
return false; // Exit the application now
|
|
else
|
|
Alert("Test run complete!");
|
|
}
|
|
else
|
|
{
|
|
// Start next test
|
|
StartTest(next_test);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplesApp::CheckNextTest()
|
|
{
|
|
if (mTestTimeLeft >= 0.0f)
|
|
{
|
|
// Update status string
|
|
if (!mStatusString.empty())
|
|
mStatusString += "\n";
|
|
mStatusString += StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
|
|
|
|
// Use physics time
|
|
mTestTimeLeft -= 1.0f / mUpdateFrequency;
|
|
|
|
// If time's up then go to the next test
|
|
if (mTestTimeLeft < 0.0f)
|
|
return NextTest();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SamplesApp::TakeSnapshot()
|
|
{
|
|
// Convert physics system to scene
|
|
Ref<PhysicsScene> scene = new PhysicsScene();
|
|
scene->FromPhysicsSystem(mPhysicsSystem);
|
|
|
|
// Save scene
|
|
ofstream stream("snapshot.bin", ofstream::out | ofstream::trunc | ofstream::binary);
|
|
StreamOutWrapper wrapper(stream);
|
|
if (stream.is_open())
|
|
scene->SaveBinaryState(wrapper, true, true);
|
|
}
|
|
|
|
void SamplesApp::TakeAndReloadSnapshot()
|
|
{
|
|
TakeSnapshot();
|
|
|
|
StartTest(JPH_RTTI(LoadSnapshotTest));
|
|
}
|
|
|
|
RefConst<Shape> SamplesApp::CreateProbeShape()
|
|
{
|
|
RefConst<Shape> shape;
|
|
switch (mProbeShape)
|
|
{
|
|
case EProbeShape::Sphere:
|
|
shape = new SphereShape(0.2f);
|
|
break;
|
|
|
|
case EProbeShape::Box:
|
|
shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
|
|
break;
|
|
|
|
case EProbeShape::ConvexHull:
|
|
{
|
|
// Create tetrahedron
|
|
Array<Vec3> tetrahedron;
|
|
tetrahedron.push_back(Vec3::sZero());
|
|
tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
|
|
tetrahedron.push_back(Vec3(0.4f, 0, 0));
|
|
tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
|
|
shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
|
|
}
|
|
break;
|
|
|
|
case EProbeShape::Capsule:
|
|
shape = new CapsuleShape(0.2f, 0.1f);
|
|
break;
|
|
|
|
case EProbeShape::TaperedCapsule:
|
|
shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
|
|
break;
|
|
|
|
case EProbeShape::Cylinder:
|
|
shape = new CylinderShape(0.2f, 0.1f);
|
|
break;
|
|
|
|
case EProbeShape::Triangle:
|
|
shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
|
|
break;
|
|
|
|
case EProbeShape::RotatedTranslated:
|
|
shape = new RotatedTranslatedShape(Vec3(0.1f, 0.2f, 0.3f), Quat::sRotation(Vec3::sAxisY(), 0.25f * JPH_PI), new BoxShape(Vec3(0.1f, 0.2f, 0.3f)));
|
|
break;
|
|
|
|
case EProbeShape::StaticCompound:
|
|
{
|
|
Array<Vec3> tetrahedron;
|
|
tetrahedron.push_back(Vec3::sZero());
|
|
tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
|
|
tetrahedron.push_back(Vec3(0, 0.2f, 0));
|
|
tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
|
|
RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
|
|
StaticCompoundShapeSettings compound_settings;
|
|
compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
|
|
compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
|
|
shape = compound_settings.Create().Get();
|
|
}
|
|
break;
|
|
|
|
case EProbeShape::StaticCompound2:
|
|
{
|
|
Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
|
|
compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
|
|
compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
|
|
compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
|
|
StaticCompoundShapeSettings compound2;
|
|
compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
|
|
compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
|
|
shape = compound2.Create().Get();
|
|
}
|
|
break;
|
|
|
|
case EProbeShape::MutableCompound:
|
|
{
|
|
Array<Vec3> tetrahedron;
|
|
tetrahedron.push_back(Vec3::sZero());
|
|
tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
|
|
tetrahedron.push_back(Vec3(0, 0.2f, 0));
|
|
tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
|
|
RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
|
|
MutableCompoundShapeSettings compound_settings;
|
|
compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
|
|
compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
|
|
shape = compound_settings.Create().Get();
|
|
}
|
|
break;
|
|
|
|
case EProbeShape::Mesh:
|
|
shape = ShapeCreator::CreateTorusMesh(2.0f, 0.25f);
|
|
break;
|
|
}
|
|
|
|
JPH_ASSERT(shape != nullptr);
|
|
|
|
// Scale the shape
|
|
Vec3 scale = mScaleShape? shape->MakeScaleValid(mShapeScale) : Vec3::sOne();
|
|
JPH_ASSERT(shape->IsValidScale(scale)); // Double check the MakeScaleValid function
|
|
if (!ScaleHelpers::IsNotScaled(scale))
|
|
shape = new ScaledShape(shape, scale);
|
|
|
|
return shape;
|
|
}
|
|
|
|
RefConst<Shape> SamplesApp::CreateShootObjectShape()
|
|
{
|
|
// Get the scale
|
|
Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sOne();
|
|
|
|
// Make it minimally -0.1 or 0.1 depending on the sign
|
|
Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
|
|
scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
|
|
|
|
RefConst<Shape> shape;
|
|
|
|
switch (mShootObjectShape)
|
|
{
|
|
case EShootObjectShape::Sphere:
|
|
scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
|
|
shape = new SphereShape(GetWorldScale());
|
|
break;
|
|
|
|
case EShootObjectShape::ConvexHull:
|
|
{
|
|
Array<Vec3> vertices = {
|
|
Vec3(-0.044661f, 0.001230f, 0.003877f),
|
|
Vec3(-0.024743f, -0.042562f, 0.003877f),
|
|
Vec3(-0.012336f, -0.021073f, 0.048484f),
|
|
Vec3(0.016066f, 0.028121f, -0.049904f),
|
|
Vec3(-0.023734f, 0.043275f, -0.024153f),
|
|
Vec3(0.020812f, 0.036341f, -0.019530f),
|
|
Vec3(0.012495f, 0.021936f, 0.045288f),
|
|
Vec3(0.026750f, 0.001230f, 0.049273f),
|
|
Vec3(0.045495f, 0.001230f, -0.022077f),
|
|
Vec3(0.022193f, -0.036274f, -0.021126f),
|
|
Vec3(0.022781f, -0.037291f, 0.029558f),
|
|
Vec3(0.014691f, -0.023280f, 0.052897f),
|
|
Vec3(-0.012187f, -0.020815f, -0.040214f),
|
|
Vec3(0.000541f, 0.001230f, -0.056224f),
|
|
Vec3(-0.039882f, 0.001230f, -0.019461f),
|
|
Vec3(0.000541f, 0.001230f, 0.056022f),
|
|
Vec3(-0.020614f, -0.035411f, -0.020551f),
|
|
Vec3(-0.019485f, 0.035916f, 0.027001f),
|
|
Vec3(-0.023968f, 0.043680f, 0.003877f),
|
|
Vec3(-0.020051f, 0.001230f, 0.039543f),
|
|
Vec3(0.026213f, 0.001230f, -0.040589f),
|
|
Vec3(-0.010797f, 0.020868f, 0.043152f),
|
|
Vec3(-0.012378f, 0.023607f, -0.040876f)
|
|
};
|
|
|
|
// This shape was created at 0.2 world scale, rescale it to the current world scale
|
|
float vert_scale = GetWorldScale() / 0.2f;
|
|
for (Vec3 &v : vertices)
|
|
v *= vert_scale;
|
|
|
|
shape = ConvexHullShapeSettings(vertices).Create().Get();
|
|
}
|
|
break;
|
|
|
|
case EShootObjectShape::ThinBar:
|
|
shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
|
|
break;
|
|
|
|
case EShootObjectShape::SoftBodyCube:
|
|
JPH_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
// Scale shape if needed
|
|
if (scale != Vec3::sOne())
|
|
shape = new ScaledShape(shape, scale);
|
|
|
|
return shape;
|
|
}
|
|
|
|
void SamplesApp::ShootObject()
|
|
{
|
|
if (mShootObjectShape != EShootObjectShape::SoftBodyCube)
|
|
{
|
|
// Configure body
|
|
BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
|
|
creation_settings.mMotionQuality = mShootObjectMotionQuality;
|
|
creation_settings.mFriction = mShootObjectFriction;
|
|
creation_settings.mRestitution = mShootObjectRestitution;
|
|
creation_settings.mLinearVelocity = mShootObjectVelocity * GetCamera().mForward;
|
|
|
|
// Create body
|
|
mPhysicsSystem->GetBodyInterface().CreateAndAddBody(creation_settings, EActivation::Activate);
|
|
}
|
|
else
|
|
{
|
|
Ref<SoftBodySharedSettings> shared_settings = SoftBodySharedSettings::sCreateCube(5, 0.5f * GetWorldScale());
|
|
for (SoftBodySharedSettings::Vertex &v : shared_settings->mVertices)
|
|
{
|
|
v.mInvMass = 0.025f;
|
|
(mShootObjectVelocity * GetCamera().mForward).StoreFloat3(&v.mVelocity);
|
|
}
|
|
|
|
// Confgure soft body
|
|
SoftBodyCreationSettings creation_settings(shared_settings, GetCamera().mPos, Quat::sIdentity(), Layers::MOVING);
|
|
creation_settings.mFriction = mShootObjectFriction;
|
|
creation_settings.mRestitution = mShootObjectRestitution;
|
|
|
|
// Create body
|
|
mPhysicsSystem->GetBodyInterface().CreateAndAddSoftBody(creation_settings, EActivation::Activate);
|
|
}
|
|
}
|
|
|
|
bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, RVec3 &outPosition, BodyID &outID)
|
|
{
|
|
// Determine start and direction of the probe
|
|
const CameraState &camera = GetCamera();
|
|
RVec3 start = camera.mPos;
|
|
Vec3 direction = inProbeLength * camera.mForward;
|
|
|
|
// Define a base offset that is halfway the probe to test getting the collision results relative to some offset.
|
|
// Note that this is not necessarily the best choice for a base offset, but we want something that's not zero
|
|
// and not the start of the collision test either to ensure that we'll see errors in the algorithm.
|
|
RVec3 base_offset = start + 0.5f * direction;
|
|
|
|
// Clear output
|
|
outPosition = start + direction;
|
|
outFraction = 1.0f;
|
|
outID = BodyID();
|
|
|
|
bool had_hit = false;
|
|
|
|
switch (mProbeMode)
|
|
{
|
|
case EProbeMode::Pick:
|
|
{
|
|
// Create ray
|
|
RRayCast ray { start, direction };
|
|
|
|
// Cast ray
|
|
RayCastResult hit;
|
|
had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
|
|
|
|
// Fill in results
|
|
outPosition = ray.GetPointOnRay(hit.mFraction);
|
|
outFraction = hit.mFraction;
|
|
outID = hit.mBodyID;
|
|
|
|
if (had_hit)
|
|
mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
|
|
else
|
|
mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::Ray:
|
|
{
|
|
// Create ray
|
|
RRayCast ray { start, direction };
|
|
|
|
// Cast ray
|
|
RayCastResult hit;
|
|
had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
|
|
|
|
// Fill in results
|
|
outPosition = ray.GetPointOnRay(hit.mFraction);
|
|
outFraction = hit.mFraction;
|
|
outID = hit.mBodyID;
|
|
|
|
// Draw results
|
|
if (had_hit)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw hit
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawLine(start, outPosition, color);
|
|
mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
|
|
|
|
// Draw material
|
|
const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
|
|
mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
|
|
|
|
// Draw normal
|
|
Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
|
|
mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
|
|
|
|
// Draw perpendicular axis to indicate hit position
|
|
Vec3 perp1 = normal.GetNormalizedPerpendicular();
|
|
Vec3 perp2 = normal.Cross(perp1);
|
|
mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
|
|
mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
|
|
|
|
// Get and draw the result of GetSupportingFace
|
|
if (mDrawSupportingFace)
|
|
{
|
|
Shape::SupportingFace face;
|
|
hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::RayCollector:
|
|
{
|
|
// Create ray
|
|
RRayCast ray { start, direction };
|
|
|
|
// Create settings
|
|
RayCastSettings settings;
|
|
settings.mBackFaceModeTriangles = mBackFaceModeTriangles;
|
|
settings.mBackFaceModeConvex = mBackFaceModeConvex;
|
|
settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
|
|
|
|
// Cast ray
|
|
Array<RayCastResult> hits;
|
|
if (mMaxHits == 0)
|
|
{
|
|
AnyHitCollisionCollector<CastRayCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mMaxHits == 1)
|
|
{
|
|
ClosestHitCollisionCollector<CastRayCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mClosestHitPerBody)
|
|
{
|
|
ClosestHitPerBodyCollisionCollector<CastRayCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
else
|
|
{
|
|
AllHitCollisionCollector<CastRayCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
|
|
had_hit = !hits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Fill in results
|
|
RayCastResult &first_hit = hits.front();
|
|
outPosition = ray.GetPointOnRay(first_hit.mFraction);
|
|
outFraction = first_hit.mFraction;
|
|
outID = first_hit.mBodyID;
|
|
|
|
// Draw results
|
|
RVec3 prev_position = start;
|
|
bool c = false;
|
|
for (const RayCastResult &hit : hits)
|
|
{
|
|
// Draw line
|
|
RVec3 position = ray.GetPointOnRay(hit.mFraction);
|
|
mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
|
|
c = !c;
|
|
prev_position = position;
|
|
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw material
|
|
const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
|
|
mDebugRenderer->DrawText3D(position, material2->GetDebugName());
|
|
|
|
// Draw normal
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
|
|
mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
|
|
|
|
// Draw perpendicular axis to indicate hit position
|
|
Vec3 perp1 = normal.GetNormalizedPerpendicular();
|
|
Vec3 perp2 = normal.Cross(perp1);
|
|
mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
|
|
mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
|
|
|
|
// Get and draw the result of GetSupportingFace
|
|
if (mDrawSupportingFace)
|
|
{
|
|
Shape::SupportingFace face;
|
|
hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw remainder of line
|
|
mDebugRenderer->DrawLine(ray.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
|
|
}
|
|
else
|
|
{
|
|
// Draw 'miss'
|
|
mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
|
|
mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::CollidePoint:
|
|
{
|
|
// Create point
|
|
const float fraction = 0.1f;
|
|
RVec3 point = start + fraction * direction;
|
|
|
|
// Collide point
|
|
AllHitCollisionCollector<CollidePointCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const CollidePointResult &hit : collector.mHits)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawMarker(point, had_hit? Color::sGreen : Color::sRed, 0.1f);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::CollideShape:
|
|
case EProbeMode::CollideShapeWithInternalEdgeRemoval:
|
|
{
|
|
// Create shape cast
|
|
RefConst<Shape> shape = CreateProbeShape();
|
|
Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
|
|
Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
|
|
RMat44 shape_transform(RMat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com);
|
|
|
|
// Create settings
|
|
CollideShapeSettings settings;
|
|
settings.mActiveEdgeMode = mActiveEdgeMode;
|
|
settings.mBackFaceMode = mBackFaceModeTriangles;
|
|
settings.mCollectFacesMode = mCollectFacesMode;
|
|
settings.mMaxSeparationDistance = mMaxSeparationDistance;
|
|
|
|
// Select the right function
|
|
auto collide_shape_function = mProbeMode == EProbeMode::CollideShape? &NarrowPhaseQuery::CollideShape : &NarrowPhaseQuery::CollideShapeWithInternalEdgeRemoval;
|
|
|
|
Array<CollideShapeResult> hits;
|
|
if (mMaxHits == 0)
|
|
{
|
|
AnyHitCollisionCollector<CollideShapeCollector> collector;
|
|
(mPhysicsSystem->GetNarrowPhaseQuery().*collide_shape_function)(shape, Vec3::sOne(), shape_transform, settings, base_offset, collector, { }, { }, { }, { });
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mMaxHits == 1)
|
|
{
|
|
ClosestHitCollisionCollector<CollideShapeCollector> collector;
|
|
(mPhysicsSystem->GetNarrowPhaseQuery().*collide_shape_function)(shape, Vec3::sOne(), shape_transform, settings, base_offset, collector, { }, { }, { }, { });
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mClosestHitPerBody)
|
|
{
|
|
ClosestHitPerBodyCollisionCollector<CollideShapeCollector> collector;
|
|
(mPhysicsSystem->GetNarrowPhaseQuery().*collide_shape_function)(shape, Vec3::sOne(), shape_transform, settings, base_offset, collector, { }, { }, { }, { });
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
else
|
|
{
|
|
AllHitCollisionCollector<CollideShapeCollector> collector;
|
|
(mPhysicsSystem->GetNarrowPhaseQuery().*collide_shape_function)(shape, Vec3::sOne(), shape_transform, settings, base_offset, collector, { }, { }, { }, { });
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
|
|
had_hit = !hits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const CollideShapeResult &hit : hits)
|
|
{
|
|
// Draw 'hit'
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw contact
|
|
RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
|
|
RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
|
|
mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
|
|
mDebugRenderer->DrawMarker(contact_position2, Color::sRed, 0.1f);
|
|
|
|
Vec3 pen_axis = hit.mPenetrationAxis;
|
|
float pen_axis_len = pen_axis.Length();
|
|
if (pen_axis_len > 0.0f)
|
|
{
|
|
pen_axis /= pen_axis_len;
|
|
|
|
// Draw penetration axis with length of the penetration
|
|
mDebugRenderer->DrawArrow(contact_position2, contact_position2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
|
|
|
|
// Draw normal (flipped so it points towards body 1)
|
|
mDebugRenderer->DrawArrow(contact_position2, contact_position2 - pen_axis, Color::sOrange, 0.01f);
|
|
}
|
|
|
|
// Draw material
|
|
const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
|
|
mDebugRenderer->DrawText3D(contact_position2, material2->GetDebugName());
|
|
|
|
// Draw faces
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
// Draw shape
|
|
shape->Draw(mDebugRenderer, shape_transform, Vec3::sOne(), had_hit? Color::sGreen : Color::sGrey, false, false);
|
|
#endif // JPH_DEBUG_RENDERER
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::CastShape:
|
|
{
|
|
// Create shape cast
|
|
RefConst<Shape> shape = CreateProbeShape();
|
|
Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
|
|
RShapeCast shape_cast = RShapeCast::sFromWorldTransform(shape, Vec3::sOne(), RMat44::sTranslation(start) * rotation, direction);
|
|
|
|
// Settings
|
|
ShapeCastSettings settings;
|
|
settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
|
|
settings.mActiveEdgeMode = mActiveEdgeMode;
|
|
settings.mBackFaceModeTriangles = mBackFaceModeTriangles;
|
|
settings.mBackFaceModeConvex = mBackFaceModeConvex;
|
|
settings.mReturnDeepestPoint = mReturnDeepestPoint;
|
|
settings.mCollectFacesMode = mCollectFacesMode;
|
|
|
|
// Cast shape
|
|
Array<ShapeCastResult> hits;
|
|
if (mMaxHits == 0)
|
|
{
|
|
AnyHitCollisionCollector<CastShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mMaxHits == 1)
|
|
{
|
|
ClosestHitCollisionCollector<CastShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
|
|
if (collector.HadHit())
|
|
hits.push_back(collector.mHit);
|
|
}
|
|
else if (mClosestHitPerBody)
|
|
{
|
|
ClosestHitPerBodyCollisionCollector<CastShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
else
|
|
{
|
|
AllHitCollisionCollector<CastShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
|
|
collector.Sort();
|
|
hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
|
|
if ((int)hits.size() > mMaxHits)
|
|
hits.resize(mMaxHits);
|
|
}
|
|
|
|
had_hit = !hits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Fill in results
|
|
ShapeCastResult &first_hit = hits.front();
|
|
outPosition = shape_cast.GetPointOnRay(first_hit.mFraction);
|
|
outFraction = first_hit.mFraction;
|
|
outID = first_hit.mBodyID2;
|
|
|
|
// Draw results
|
|
RVec3 prev_position = start;
|
|
bool c = false;
|
|
for (const ShapeCastResult &hit : hits)
|
|
{
|
|
// Draw line
|
|
RVec3 position = shape_cast.GetPointOnRay(hit.mFraction);
|
|
mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
|
|
c = !c;
|
|
prev_position = position;
|
|
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw shape
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(hit.mFraction * shape_cast.mDirection), Vec3::sOne(), color, false, false);
|
|
#endif // JPH_DEBUG_RENDERER
|
|
|
|
// Draw normal
|
|
RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
|
|
RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
|
|
Vec3 normal = hit.mPenetrationAxis.Normalized();
|
|
mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
|
|
|
|
// Contact position 1
|
|
mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
|
|
|
|
// Draw perpendicular axis to indicate contact position 2
|
|
Vec3 perp1 = normal.GetNormalizedPerpendicular();
|
|
Vec3 perp2 = normal.Cross(perp1);
|
|
mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
|
|
mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
|
|
|
|
// Draw material
|
|
const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
|
|
mDebugRenderer->DrawText3D(position, material2->GetDebugName());
|
|
|
|
// Draw faces
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
|
|
mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
|
|
}
|
|
}
|
|
|
|
// Draw remainder of line
|
|
mDebugRenderer->DrawLine(shape_cast.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
|
|
}
|
|
else
|
|
{
|
|
// Draw 'miss'
|
|
mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(shape_cast.mDirection), Vec3::sOne(), Color::sRed, false, false);
|
|
#endif // JPH_DEBUG_RENDERER
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::CollideSoftBody:
|
|
{
|
|
const float fraction = 0.2f;
|
|
const float max_distance = 10.0f;
|
|
|
|
// Create a soft body vertex iterator
|
|
const float inv_mass = 1.0f;
|
|
const Vec3 position = fraction * direction;
|
|
Plane largest_penetration_collision_plane;
|
|
float largest_penetration = -FLT_MAX;
|
|
int largest_penetration_colliding_shape_idx = -1;
|
|
CollideSoftBodyVertexIterator vertex_iterator(&position, &inv_mass, &largest_penetration_collision_plane, &largest_penetration, &largest_penetration_colliding_shape_idx);
|
|
|
|
// Get shapes in a large radius around the start position
|
|
AABox box(Vec3(start + position), max_distance);
|
|
AllHitCollisionCollector<TransformedShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
|
|
|
|
// Closest point found using CollideShape, position relative to 'start'
|
|
Vec3 closest_point = position;
|
|
float closest_point_penetration = 0;
|
|
|
|
// Test against each shape
|
|
for (const TransformedShape &ts : collector.mHits)
|
|
{
|
|
int colliding_shape_index = int(&ts - collector.mHits.data());
|
|
ts.mShape->CollideSoftBodyVertices((RMat44::sTranslation(-start) * ts.GetCenterOfMassTransform()).ToMat44(), ts.GetShapeScale(), vertex_iterator, 1, colliding_shape_index);
|
|
if (largest_penetration_colliding_shape_idx == colliding_shape_index)
|
|
{
|
|
// To draw a plane, we need a point but CollideSoftBodyVertices doesn't provide one, so we use CollideShape with a tiny sphere to get the closest point and then project that onto the plane to draw the plane
|
|
SphereShape point_sphere(1.0e-6f);
|
|
point_sphere.SetEmbedded();
|
|
CollideShapeSettings settings;
|
|
settings.mMaxSeparationDistance = sqrt(3.0f) * max_distance; // Box is extended in all directions by max_distance
|
|
ClosestHitCollisionCollector<CollideShapeCollector> collide_shape_collector;
|
|
ts.CollideShape(&point_sphere, Vec3::sOne(), RMat44::sTranslation(start + position), settings, start, collide_shape_collector);
|
|
if (collide_shape_collector.HadHit())
|
|
{
|
|
closest_point = collide_shape_collector.mHit.mContactPointOn2;
|
|
closest_point_penetration = collide_shape_collector.mHit.mPenetrationDepth;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test point
|
|
mDebugRenderer->DrawMarker(start + position, Color::sYellow, 0.1f);
|
|
mDebugRenderer->DrawMarker(start + closest_point, Color::sRed, 0.1f);
|
|
|
|
// Draw collision plane
|
|
if (largest_penetration_colliding_shape_idx != -1)
|
|
{
|
|
RVec3 plane_point = start + position - largest_penetration_collision_plane.GetNormal() * largest_penetration_collision_plane.SignedDistance(position);
|
|
mDebugRenderer->DrawPlane(plane_point, largest_penetration_collision_plane.GetNormal(), Color::sGreen, 2.0f);
|
|
|
|
if (abs(closest_point_penetration - largest_penetration) > 0.001f)
|
|
mDebugRenderer->DrawText3D(plane_point, StringFormat("Pen %f (exp %f)", (double)largest_penetration, (double)closest_point_penetration));
|
|
else
|
|
mDebugRenderer->DrawText3D(plane_point, StringFormat("Pen %f", (double)largest_penetration));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::TransformedShape:
|
|
{
|
|
// Create box
|
|
const float fraction = 0.2f;
|
|
RVec3 center = start + fraction * direction;
|
|
Vec3 half_extent = 0.5f * mShapeScale;
|
|
AABox box(center - half_extent, center + half_extent);
|
|
|
|
// Get shapes
|
|
AllHitCollisionCollector<TransformedShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
|
|
|
|
// Draw results
|
|
for (const TransformedShape &ts : collector.mHits)
|
|
mDebugRenderer->DrawWireBox(RMat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::GetTriangles:
|
|
{
|
|
// Create box
|
|
const float fraction = 0.2f;
|
|
RVec3 center = start + fraction * direction;
|
|
Vec3 half_extent = 2.0f * mShapeScale;
|
|
AABox box(center - half_extent, center + half_extent);
|
|
|
|
// Get shapes
|
|
AllHitCollisionCollector<TransformedShapeCollector> collector;
|
|
mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
|
|
|
|
// Loop over shapes
|
|
had_hit = false;
|
|
for (const TransformedShape &ts : collector.mHits)
|
|
{
|
|
const int cMaxTriangles = 32;
|
|
Float3 vertices[cMaxTriangles * 3];
|
|
const PhysicsMaterial *materials[cMaxTriangles];
|
|
|
|
// Start iterating triangles
|
|
Shape::GetTrianglesContext ctx;
|
|
ts.GetTrianglesStart(ctx, box, base_offset);
|
|
for (;;)
|
|
{
|
|
// Fetch next triangles
|
|
int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
|
|
if (count == 0)
|
|
break;
|
|
|
|
// Draw triangles
|
|
const PhysicsMaterial **m = materials;
|
|
for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
|
|
{
|
|
RVec3 v1 = base_offset + Vec3(v[0]), v2 = base_offset + Vec3(v[1]), v3 = base_offset + Vec3(v[2]);
|
|
RVec3 triangle_center = (v1 + v2 + v3) / 3.0f;
|
|
Vec3 triangle_normal = Vec3(v2 - v1).Cross(Vec3(v3 - v1)).Normalized();
|
|
mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
|
|
mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
|
|
}
|
|
|
|
had_hit = true;
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhaseRay:
|
|
{
|
|
// Create ray
|
|
RayCast ray { Vec3(start), direction };
|
|
|
|
// Cast ray
|
|
AllHitCollisionCollector<RayCastBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
|
|
collector.Sort();
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
RVec3 prev_position = start;
|
|
bool c = false;
|
|
for (const BroadPhaseCastResult &hit : collector.mHits)
|
|
{
|
|
// Draw line
|
|
RVec3 position = start + hit.mFraction * direction;
|
|
Color cast_color = c? Color::sGrey : Color::sWhite;
|
|
mDebugRenderer->DrawLine(prev_position, position, cast_color);
|
|
mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
|
|
c = !c;
|
|
prev_position = position;
|
|
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
|
|
// Draw remainder of line
|
|
mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
|
|
}
|
|
else
|
|
{
|
|
// Draw 'miss'
|
|
mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
|
|
mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhaseBox:
|
|
{
|
|
// Create box
|
|
const float fraction = 0.2f;
|
|
RVec3 center = start + fraction * direction;
|
|
Vec3 half_extent = 2.0f * mShapeScale;
|
|
AABox box(center - half_extent, center + half_extent);
|
|
|
|
// Collide box
|
|
AllHitCollisionCollector<CollideShapeBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const BodyID &hit : collector.mHits)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhaseSphere:
|
|
{
|
|
// Create sphere
|
|
const float fraction = 0.2f;
|
|
const float radius = mShapeScale.Length() * 2.0f;
|
|
Vec3 point(start + fraction * direction);
|
|
|
|
// Collide sphere
|
|
AllHitCollisionCollector<CollideShapeBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const BodyID &hit : collector.mHits)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawWireSphere(RVec3(point), radius, had_hit? Color::sGreen : Color::sRed);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhasePoint:
|
|
{
|
|
// Create point
|
|
const float fraction = 0.1f;
|
|
Vec3 point(start + fraction * direction);
|
|
|
|
// Collide point
|
|
AllHitCollisionCollector<CollideShapeBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const BodyID &hit : collector.mHits)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawMarker(RVec3(point), had_hit? Color::sGreen : Color::sRed, 0.1f);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhaseOrientedBox:
|
|
{
|
|
// Create box
|
|
const float fraction = 0.2f;
|
|
Vec3 center(start + fraction * direction);
|
|
Vec3 half_extent = 2.0f * mShapeScale;
|
|
OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
|
|
|
|
// Collide box
|
|
AllHitCollisionCollector<CollideShapeBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
for (const BodyID &hit : collector.mHits)
|
|
{
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw test location
|
|
mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
|
|
}
|
|
break;
|
|
|
|
case EProbeMode::BroadPhaseCastBox:
|
|
{
|
|
// Create box
|
|
Vec3 half_extent = 2.0f * mShapeScale;
|
|
AABox box(start - half_extent, start + half_extent);
|
|
AABoxCast box_cast { box, direction };
|
|
|
|
// Cast box
|
|
AllHitCollisionCollector<CastShapeBodyCollector> collector;
|
|
mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
|
|
collector.Sort();
|
|
|
|
had_hit = !collector.mHits.empty();
|
|
if (had_hit)
|
|
{
|
|
// Draw results
|
|
RVec3 prev_position = start;
|
|
bool c = false;
|
|
for (const BroadPhaseCastResult &hit : collector.mHits)
|
|
{
|
|
// Draw line
|
|
RVec3 position = start + hit.mFraction * direction;
|
|
Color cast_color = c? Color::sGrey : Color::sWhite;
|
|
mDebugRenderer->DrawLine(prev_position, position, cast_color);
|
|
mDebugRenderer->DrawWireBox(RMat44::sTranslation(position), AABox(-half_extent, half_extent), cast_color);
|
|
c = !c;
|
|
prev_position = position;
|
|
|
|
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
|
|
if (lock.Succeeded())
|
|
{
|
|
const Body &hit_body = lock.GetBody();
|
|
|
|
// Draw bounding box
|
|
Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
|
|
mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
|
|
}
|
|
}
|
|
|
|
// Draw remainder of line
|
|
mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
|
|
}
|
|
else
|
|
{
|
|
// Draw 'miss'
|
|
mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
|
|
mDebugRenderer->DrawWireBox(RMat44::sTranslation(start + direction), AABox(-half_extent, half_extent), Color::sRed);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return had_hit;
|
|
}
|
|
|
|
void SamplesApp::UpdateDebug(float inDeltaTime)
|
|
{
|
|
JPH_PROFILE_FUNCTION();
|
|
|
|
const float cDragRayLength = 40.0f;
|
|
|
|
BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
|
|
|
|
// Handle keyboard input for which simulation needs to be running
|
|
if (mKeyboard->IsKeyPressedAndTriggered(EKey::B, mWasShootKeyPressed))
|
|
ShootObject();
|
|
|
|
// Allow the user to drag rigid/soft bodies around
|
|
if (mDragConstraint == nullptr && mDragVertexIndex == ~uint(0))
|
|
{
|
|
// Not dragging yet
|
|
RVec3 hit_position;
|
|
if (CastProbe(cDragRayLength, mDragFraction, hit_position, mDragBody))
|
|
{
|
|
// If key is pressed create constraint to start dragging
|
|
if (mKeyboard->IsKeyPressed(EKey::Space))
|
|
{
|
|
// Target body must be dynamic
|
|
BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
|
|
if (lock.Succeeded())
|
|
{
|
|
Body &drag_body = lock.GetBody();
|
|
if (drag_body.IsSoftBody())
|
|
{
|
|
SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(drag_body.GetMotionProperties());
|
|
|
|
// Find closest vertex
|
|
Vec3 local_hit_position = Vec3(drag_body.GetInverseCenterOfMassTransform() * hit_position);
|
|
float closest_dist_sq = FLT_MAX;
|
|
for (SoftBodyVertex &v : mp->GetVertices())
|
|
{
|
|
float dist_sq = (v.mPosition - local_hit_position).LengthSq();
|
|
if (dist_sq < closest_dist_sq)
|
|
{
|
|
closest_dist_sq = dist_sq;
|
|
mDragVertexIndex = uint(&v - mp->GetVertices().data());
|
|
}
|
|
}
|
|
|
|
// Make the vertex kinematic
|
|
SoftBodyVertex &v = mp->GetVertex(mDragVertexIndex);
|
|
mDragVertexPreviousInvMass = v.mInvMass;
|
|
v.mInvMass = 0.0f;
|
|
}
|
|
else if (drag_body.IsDynamic())
|
|
{
|
|
// Create constraint to drag body
|
|
DistanceConstraintSettings settings;
|
|
settings.mPoint1 = settings.mPoint2 = hit_position;
|
|
settings.mLimitsSpringSettings.mFrequency = 2.0f / GetWorldScale();
|
|
settings.mLimitsSpringSettings.mDamping = 1.0f;
|
|
|
|
// Construct fixed body for the mouse constraint
|
|
// Note that we don't add it to the world since we don't want anything to collide with it, we just
|
|
// need an anchor for a constraint
|
|
Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
|
|
mDragAnchor = drag_anchor;
|
|
|
|
// Construct constraint that connects the drag anchor with the body that we want to drag
|
|
mDragConstraint = settings.Create(*drag_anchor, drag_body);
|
|
mPhysicsSystem->AddConstraint(mDragConstraint);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!mKeyboard->IsKeyPressed(EKey::Space))
|
|
{
|
|
// If key released, destroy constraint
|
|
if (mDragConstraint != nullptr)
|
|
{
|
|
mPhysicsSystem->RemoveConstraint(mDragConstraint);
|
|
mDragConstraint = nullptr;
|
|
}
|
|
|
|
// Destroy drag anchor
|
|
if (mDragAnchor != nullptr)
|
|
{
|
|
bi.DestroyBody(mDragAnchor->GetID());
|
|
mDragAnchor = nullptr;
|
|
}
|
|
|
|
// Release dragged vertex
|
|
if (mDragVertexIndex != ~uint(0))
|
|
{
|
|
// Restore vertex mass
|
|
BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
|
|
if (lock.Succeeded())
|
|
{
|
|
Body &body = lock.GetBody();
|
|
JPH_ASSERT(body.IsSoftBody());
|
|
SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(body.GetMotionProperties());
|
|
mp->GetVertex(mDragVertexIndex).mInvMass = mDragVertexPreviousInvMass;
|
|
}
|
|
mDragVertexIndex = ~uint(0);
|
|
mDragVertexPreviousInvMass = 0;
|
|
}
|
|
|
|
// Forget the drag body
|
|
mDragBody = BodyID();
|
|
}
|
|
else
|
|
{
|
|
// Else drag the body to the new position
|
|
RVec3 new_pos = GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward;
|
|
|
|
switch (bi.GetBodyType(mDragBody))
|
|
{
|
|
case EBodyType::RigidBody:
|
|
bi.SetPositionAndRotation(mDragAnchor->GetID(), new_pos, Quat::sIdentity(), EActivation::DontActivate);
|
|
break;
|
|
|
|
case EBodyType::SoftBody:
|
|
{
|
|
BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
|
|
if (lock.Succeeded())
|
|
{
|
|
Body &body = lock.GetBody();
|
|
SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(body.GetMotionProperties());
|
|
SoftBodyVertex &v = mp->GetVertex(mDragVertexIndex);
|
|
v.mVelocity = body.GetRotation().Conjugated() * Vec3(new_pos - body.GetCenterOfMassTransform() * v.mPosition) / inDeltaTime;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Activate other body
|
|
bi.ActivateBody(mDragBody);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SamplesApp::UpdateFrame(float inDeltaTime)
|
|
{
|
|
// Reinitialize the job system if the concurrency setting changed
|
|
if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
|
|
static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
|
|
|
|
// Decrement number of frames to show the description
|
|
if (inDeltaTime > 0.0f && mShowDescription > 0)
|
|
--mShowDescription;
|
|
|
|
// Restart the test if the test requests this
|
|
if (mTest->NeedsRestart())
|
|
{
|
|
StartTest(mTestClass);
|
|
return true;
|
|
}
|
|
|
|
// Get the status string
|
|
const char *description = mShowDescription > 0? mTest->GetDescription() : nullptr;
|
|
if (description != nullptr)
|
|
mStatusString = String(description) + "\n" + mTest->GetStatusString();
|
|
else
|
|
mStatusString = mTest->GetStatusString();
|
|
|
|
// Select the next test if automatic testing times out
|
|
if (!CheckNextTest())
|
|
return false;
|
|
|
|
// Handle keyboard input
|
|
bool shift = mKeyboard->IsKeyPressed(EKey::LShift) || mKeyboard->IsKeyPressed(EKey::RShift);
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
bool alt = mKeyboard->IsKeyPressed(EKey::LAlt) || mKeyboard->IsKeyPressed(EKey::RAlt);
|
|
#endif // JPH_DEBUG_RENDERER
|
|
for (EKey key = mKeyboard->GetFirstKey(); key != EKey::Invalid; key = mKeyboard->GetNextKey())
|
|
switch (key)
|
|
{
|
|
case EKey::R:
|
|
StartTest(mTestClass);
|
|
return true;
|
|
|
|
case EKey::N:
|
|
NextTest();
|
|
return true;
|
|
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
case EKey::H:
|
|
if (shift)
|
|
mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
|
|
else if (alt)
|
|
mDrawGetTriangles = !mDrawGetTriangles;
|
|
else
|
|
mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
|
|
break;
|
|
|
|
case EKey::F:
|
|
if (shift)
|
|
mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
|
|
break;
|
|
|
|
case EKey::I:
|
|
mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
|
|
break;
|
|
|
|
case EKey::Num1:
|
|
ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
|
|
break;
|
|
|
|
case EKey::Num2:
|
|
ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
|
|
break;
|
|
|
|
case EKey::Num3:
|
|
ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
|
|
break;
|
|
|
|
case EKey::C:
|
|
mDrawConstraints = !mDrawConstraints;
|
|
break;
|
|
|
|
case EKey::L:
|
|
mDrawConstraintLimits = !mDrawConstraintLimits;
|
|
break;
|
|
|
|
case EKey::M:
|
|
ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
|
|
break;
|
|
|
|
case EKey::W:
|
|
if (alt)
|
|
mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
|
|
break;
|
|
#endif // JPH_DEBUG_RENDERER
|
|
|
|
case EKey::Comma:
|
|
// Back stepping
|
|
if (mPlaybackFrames.size() > 1)
|
|
{
|
|
if (mPlaybackMode == EPlaybackMode::Play)
|
|
{
|
|
JPH_ASSERT(mCurrentPlaybackFrame == -1);
|
|
mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
|
|
}
|
|
mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
|
|
}
|
|
break;
|
|
|
|
case EKey::Period:
|
|
// Forward stepping
|
|
if (mPlaybackMode != EPlaybackMode::Play)
|
|
{
|
|
JPH_ASSERT(mCurrentPlaybackFrame >= 0);
|
|
mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
|
|
}
|
|
break;
|
|
|
|
#if defined(JPH_TRACK_SIMULATION_STATS) && defined(JPH_PROFILE_ENABLED)
|
|
case EKey::Y:
|
|
mPhysicsSystem->ReportSimulationStats();
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
// Stop recording if record state is turned off
|
|
if (!mRecordState)
|
|
{
|
|
mPlaybackFrames.clear();
|
|
mPlaybackMode = EPlaybackMode::Play;
|
|
mCurrentPlaybackFrame = -1;
|
|
}
|
|
|
|
// Determine if we need to check deterministic simulation
|
|
bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
|
|
|
|
// Check if we've in replay mode
|
|
if (mPlaybackMode != EPlaybackMode::Play)
|
|
{
|
|
JPH_PROFILE("RestoreState");
|
|
|
|
// We're in replay mode
|
|
JPH_ASSERT(mCurrentPlaybackFrame >= 0);
|
|
|
|
// Ensure the simulation is paused
|
|
Pause(true);
|
|
|
|
// Always restore state when not paused, the debug drawing will be cleared
|
|
bool restore_state = inDeltaTime > 0.0f;
|
|
|
|
// Advance to the next frame when single stepping or unpausing
|
|
switch (mPlaybackMode)
|
|
{
|
|
case EPlaybackMode::StepBack:
|
|
mPlaybackMode = EPlaybackMode::Stop;
|
|
[[fallthrough]];
|
|
|
|
case EPlaybackMode::Rewind:
|
|
if (mCurrentPlaybackFrame > 0)
|
|
{
|
|
mCurrentPlaybackFrame--;
|
|
restore_state = true;
|
|
}
|
|
break;
|
|
|
|
case EPlaybackMode::StepForward:
|
|
mPlaybackMode = EPlaybackMode::Stop;
|
|
[[fallthrough]];
|
|
|
|
case EPlaybackMode::FastForward:
|
|
if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
|
|
{
|
|
mCurrentPlaybackFrame++;
|
|
restore_state = true;
|
|
}
|
|
break;
|
|
|
|
case EPlaybackMode::Stop:
|
|
case EPlaybackMode::Play:
|
|
// Satisfy compiler
|
|
break;
|
|
}
|
|
|
|
// If the replay frame changed we need to update state
|
|
if (restore_state)
|
|
{
|
|
// Clear existing debug stuff so we can render this restored frame
|
|
// (if we're paused, we will otherwise not clear the debugging stuff)
|
|
ClearDebugRenderer();
|
|
|
|
// Restore state to what it was during that time
|
|
PlayBackFrame &frame = mPlaybackFrames[mCurrentPlaybackFrame];
|
|
RestoreState(frame.mState);
|
|
|
|
// Also restore input back to what it was at the time
|
|
frame.mInputState.Rewind();
|
|
mTest->RestoreInputState(frame.mInputState);
|
|
|
|
// Physics world is drawn using debug lines, when not paused
|
|
// Draw state prior to step so that debug lines are created from the same state
|
|
// (the constraints are solved on the current state and then the world is stepped)
|
|
DrawPhysics();
|
|
|
|
// Step the world (with fixed frequency)
|
|
StepPhysics(mJobSystem);
|
|
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
// Draw any contacts that were collected through the contact listener
|
|
if (mContactListener)
|
|
mContactListener->DrawState();
|
|
#endif // JPH_DEBUG_RENDERER
|
|
|
|
// Validate that update result is the same as the previously recorded state
|
|
if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
|
|
ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1].mState);
|
|
}
|
|
|
|
// On the last frame go back to play mode
|
|
if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
|
|
{
|
|
mPlaybackMode = EPlaybackMode::Play;
|
|
mCurrentPlaybackFrame = -1;
|
|
}
|
|
|
|
// On the first frame go to stop mode
|
|
if (mCurrentPlaybackFrame == 0)
|
|
mPlaybackMode = EPlaybackMode::Stop;
|
|
}
|
|
else
|
|
{
|
|
// Normal update
|
|
JPH_ASSERT(mCurrentPlaybackFrame == -1);
|
|
|
|
if (inDeltaTime > 0.0f)
|
|
{
|
|
// Debugging functionality like shooting a ball and dragging objects
|
|
UpdateDebug(inDeltaTime);
|
|
|
|
{
|
|
// Process input, this is done once and before we save the state so that we can save the input state
|
|
JPH_PROFILE("ProcessInput");
|
|
Test::ProcessInputParams handle_input;
|
|
handle_input.mDeltaTime = 1.0f / mUpdateFrequency;
|
|
handle_input.mKeyboard = mKeyboard;
|
|
handle_input.mCameraState = GetCamera();
|
|
mTest->ProcessInput(handle_input);
|
|
}
|
|
|
|
if (mRecordState || check_determinism)
|
|
{
|
|
// Record the state prior to the step
|
|
mPlaybackFrames.push_back(PlayBackFrame());
|
|
SaveState(mPlaybackFrames.back().mState);
|
|
|
|
// Save input too
|
|
mTest->SaveInputState(mPlaybackFrames.back().mInputState);
|
|
}
|
|
|
|
// Physics world is drawn using debug lines, when not paused
|
|
// Draw state prior to step so that debug lines are created from the same state
|
|
// (the constraints are solved on the current state and then the world is stepped)
|
|
DrawPhysics();
|
|
|
|
// Update the physics world
|
|
StepPhysics(mJobSystem);
|
|
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
// Draw any contacts that were collected through the contact listener
|
|
if (mContactListener)
|
|
mContactListener->DrawState();
|
|
#endif // JPH_DEBUG_RENDERER
|
|
|
|
if (check_determinism)
|
|
{
|
|
// Save the current state
|
|
StateRecorderImpl post_step_state;
|
|
SaveState(post_step_state);
|
|
|
|
// Restore to the previous state
|
|
PlayBackFrame &frame = mPlaybackFrames.back();
|
|
RestoreState(frame.mState);
|
|
|
|
// Also restore input back to what it was at the time
|
|
frame.mInputState.Rewind();
|
|
mTest->RestoreInputState(frame.mInputState);
|
|
|
|
// Step again
|
|
StepPhysics(mJobSystemValidating);
|
|
|
|
// Validate that the result is the same
|
|
ValidateState(post_step_state);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SamplesApp::DrawPhysics()
|
|
{
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
|
|
|
|
if (mDrawConstraints)
|
|
mPhysicsSystem->DrawConstraints(mDebugRenderer);
|
|
|
|
if (mDrawConstraintLimits)
|
|
mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
|
|
|
|
if (mDrawConstraintReferenceFrame)
|
|
mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
|
|
|
|
if (mDrawBroadPhaseBounds)
|
|
mDebugRenderer->DrawWireBox(mPhysicsSystem->GetBroadPhaseQuery().GetBounds(), Color::sGreen);
|
|
#endif // JPH_DEBUG_RENDERER
|
|
|
|
mTest->DrawBodyLabels();
|
|
|
|
// This map collects the shapes that we used this frame
|
|
ShapeToGeometryMap shape_to_geometry;
|
|
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
if (mDrawGetTriangles)
|
|
#endif // JPH_DEBUG_RENDERER
|
|
{
|
|
JPH_PROFILE("DrawGetTriangles");
|
|
|
|
// Iterate through all active bodies
|
|
BodyIDVector bodies;
|
|
mPhysicsSystem->GetBodies(bodies);
|
|
const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
|
|
for (BodyID b : bodies)
|
|
{
|
|
// Get the body
|
|
BodyLockRead lock(bli, b);
|
|
if (lock.SucceededAndIsInBroadPhase())
|
|
{
|
|
// Collect all leaf shapes for the body and their transforms
|
|
const Body &body = lock.GetBody();
|
|
AllHitCollisionCollector<TransformedShapeCollector> collector;
|
|
body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
|
|
|
|
// Draw all leaf shapes
|
|
for (const TransformedShape &transformed_shape : collector.mHits)
|
|
{
|
|
DebugRenderer::GeometryRef geometry;
|
|
|
|
// Find geometry from previous frame
|
|
ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
|
|
if (map_iterator != mShapeToGeometry.end())
|
|
geometry = map_iterator->second;
|
|
|
|
if (geometry == nullptr)
|
|
{
|
|
// Find geometry from this frame
|
|
map_iterator = shape_to_geometry.find(transformed_shape.mShape);
|
|
if (map_iterator != shape_to_geometry.end())
|
|
geometry = map_iterator->second;
|
|
}
|
|
|
|
if (geometry == nullptr)
|
|
{
|
|
// Geometry not cached
|
|
Array<DebugRenderer::Triangle> triangles;
|
|
|
|
// Start iterating all triangles of the shape
|
|
Shape::GetTrianglesContext context;
|
|
transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sOne());
|
|
for (;;)
|
|
{
|
|
// Get the next batch of vertices
|
|
constexpr int cMaxTriangles = 1000;
|
|
Float3 vertices[3 * cMaxTriangles];
|
|
int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
|
|
if (triangle_count == 0)
|
|
break;
|
|
|
|
// Allocate space for triangles
|
|
size_t output_index = triangles.size();
|
|
triangles.resize(triangles.size() + triangle_count);
|
|
DebugRenderer::Triangle *triangle = &triangles[output_index];
|
|
|
|
// Convert to a renderable triangle
|
|
for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
|
|
{
|
|
// Get the vertices
|
|
Vec3 v1(vertices[vertex + 0]);
|
|
Vec3 v2(vertices[vertex + 1]);
|
|
Vec3 v3(vertices[vertex + 2]);
|
|
|
|
// Calculate the normal
|
|
Float3 normal;
|
|
(v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
|
|
|
|
v1.StoreFloat3(&triangle->mV[0].mPosition);
|
|
triangle->mV[0].mNormal = normal;
|
|
triangle->mV[0].mColor = Color::sWhite;
|
|
triangle->mV[0].mUV = Float2(0, 0);
|
|
|
|
v2.StoreFloat3(&triangle->mV[1].mPosition);
|
|
triangle->mV[1].mNormal = normal;
|
|
triangle->mV[1].mColor = Color::sWhite;
|
|
triangle->mV[1].mUV = Float2(0, 0);
|
|
|
|
v3.StoreFloat3(&triangle->mV[2].mPosition);
|
|
triangle->mV[2].mNormal = normal;
|
|
triangle->mV[2].mColor = Color::sWhite;
|
|
triangle->mV[2].mUV = Float2(0, 0);
|
|
}
|
|
}
|
|
|
|
// Convert to geometry
|
|
geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
|
|
}
|
|
|
|
// Ensure that we cache the geometry for next frame
|
|
// Don't cache soft bodies as their shape changes every frame
|
|
if (!body.IsSoftBody())
|
|
shape_to_geometry[transformed_shape.mShape] = geometry;
|
|
|
|
// Determine color
|
|
Color color;
|
|
switch (body.GetMotionType())
|
|
{
|
|
case EMotionType::Static:
|
|
color = Color::sGrey;
|
|
break;
|
|
|
|
case EMotionType::Kinematic:
|
|
color = Color::sGreen;
|
|
break;
|
|
|
|
case EMotionType::Dynamic:
|
|
color = Color::sGetDistinctColor(body.GetID().GetIndex());
|
|
break;
|
|
|
|
default:
|
|
JPH_ASSERT(false);
|
|
color = Color::sBlack;
|
|
break;
|
|
}
|
|
|
|
// Draw the geometry
|
|
Vec3 scale = transformed_shape.GetShapeScale();
|
|
bool inside_out = ScaleHelpers::IsInsideOut(scale);
|
|
RMat44 matrix = transformed_shape.GetCenterOfMassTransform().PreScaled(scale);
|
|
mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Replace the map with the newly created map so that shapes that we don't draw / were removed are released
|
|
mShapeToGeometry = std::move(shape_to_geometry);
|
|
}
|
|
|
|
void SamplesApp::StepPhysics(JobSystem *inJobSystem)
|
|
{
|
|
float delta_time = 1.0f / mUpdateFrequency;
|
|
|
|
{
|
|
// Pre update
|
|
JPH_PROFILE("PrePhysicsUpdate");
|
|
Test::PreUpdateParams pre_update;
|
|
pre_update.mDeltaTime = delta_time;
|
|
pre_update.mCameraState = GetCamera();
|
|
#ifdef JPH_DEBUG_RENDERER
|
|
pre_update.mPoseDrawSettings = &mPoseDrawSettings;
|
|
#endif // JPH_DEBUG_RENDERER
|
|
mTest->PrePhysicsUpdate(pre_update);
|
|
}
|
|
|
|
// Remember start time
|
|
chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
|
|
|
|
// Step the world (with fixed frequency)
|
|
mPhysicsSystem->Update(delta_time, mCollisionSteps, mTempAllocator, inJobSystem);
|
|
#ifndef JPH_DISABLE_TEMP_ALLOCATOR
|
|
JPH_ASSERT(static_cast<TempAllocatorImpl *>(mTempAllocator)->IsEmpty());
|
|
#endif // JPH_DISABLE_TEMP_ALLOCATOR
|
|
|
|
// Accumulate time
|
|
chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
|
|
chrono::microseconds duration = chrono::duration_cast<chrono::microseconds>(clock_end - clock_start);
|
|
mTotalTime += duration;
|
|
mStepNumber++;
|
|
|
|
// Print timing information
|
|
constexpr uint cNumSteps = 60;
|
|
if (mStepNumber % cNumSteps == 0)
|
|
{
|
|
Trace("Timing: %u, %llu", mStepNumber / cNumSteps, static_cast<unsigned long long>(mTotalTime.count()) / cNumSteps);
|
|
mTotalTime = chrono::microseconds(0);
|
|
}
|
|
|
|
#ifdef JPH_TRACK_BROADPHASE_STATS
|
|
if (mStepNumber % 600 == 0)
|
|
mPhysicsSystem->ReportBroadphaseStats();
|
|
#endif // JPH_TRACK_BROADPHASE_STATS
|
|
|
|
#ifdef JPH_TRACK_NARROWPHASE_STATS
|
|
if (mStepNumber % 600 == 0)
|
|
NarrowPhaseStat::sReportStats();
|
|
#endif // JPH_TRACK_NARROWPHASE_STATS
|
|
|
|
{
|
|
// Post update
|
|
JPH_PROFILE("PostPhysicsUpdate");
|
|
mTest->PostPhysicsUpdate(delta_time);
|
|
}
|
|
}
|
|
|
|
void SamplesApp::SaveState(StateRecorderImpl &inStream)
|
|
{
|
|
mTest->SaveState(inStream);
|
|
|
|
if (mContactListener)
|
|
mContactListener->SaveState(inStream);
|
|
|
|
mPhysicsSystem->SaveState(inStream);
|
|
}
|
|
|
|
void SamplesApp::RestoreState(StateRecorderImpl &inStream)
|
|
{
|
|
inStream.Rewind();
|
|
|
|
// Restore the state of the test first, this is needed because the test can make changes to
|
|
// the state of bodies that is not tracked by the PhysicsSystem::SaveState.
|
|
// E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
|
|
// because changing the shape changes Body::mPosition when the center of mass changes.
|
|
mTest->RestoreState(inStream);
|
|
|
|
if (mContactListener)
|
|
mContactListener->RestoreState(inStream);
|
|
|
|
if (!mPhysicsSystem->RestoreState(inStream))
|
|
FatalError("Failed to restore physics state");
|
|
}
|
|
|
|
void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
|
|
{
|
|
// Save state
|
|
StateRecorderImpl current_state;
|
|
SaveState(current_state);
|
|
|
|
// Compare state with expected state
|
|
if (!current_state.IsEqual(inExpectedState))
|
|
{
|
|
// Mark this stream to break whenever it detects a memory change during reading
|
|
inExpectedState.SetValidating(true);
|
|
|
|
// Restore state. Anything that changes indicates a problem with the deterministic simulation.
|
|
RestoreState(inExpectedState);
|
|
|
|
// Turn change detection off again
|
|
inExpectedState.SetValidating(false);
|
|
}
|
|
}
|
|
|
|
void SamplesApp::GetInitialCamera(CameraState &ioState) const
|
|
{
|
|
// Default if the test doesn't override it
|
|
ioState.mPos = GetWorldScale() * RVec3(30, 10, 30);
|
|
ioState.mForward = -Vec3(ioState.mPos).Normalized();
|
|
|
|
mTest->GetInitialCamera(ioState);
|
|
}
|
|
|
|
RMat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
|
|
{
|
|
return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
|
|
}
|
|
|
|
float SamplesApp::GetWorldScale() const
|
|
{
|
|
return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
|
|
}
|
|
|
|
ENTRY_POINT(SamplesApp, RegisterCustomMemoryHook)
|