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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/BroadPhase/BroadPhaseTest.cpp

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/BroadPhase/BroadPhaseTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h>
#include <random>
JPH_IMPLEMENT_RTTI_ABSTRACT(BroadPhaseTest)
{
JPH_ADD_BASE_CLASS(BroadPhaseTest, Test)
}
#define NUM_BODIES 10000
//#define BROAD_PHASE BroadPhaseBruteForce()
#define BROAD_PHASE BroadPhaseQuadTree()
BroadPhaseTest::~BroadPhaseTest()
{
delete mBroadPhase;
delete mBodyManager;
}
void BroadPhaseTest::CreateBalancedDistribution(BodyManager *inBodyManager, int inNumBodies, float inEnvironmentSize)
{
default_random_engine random(0x1ee7c0de);
uniform_real_distribution<float> zero_to_one(0.0f, 1.0f);
float n = float(inNumBodies);
Vec3 max_box_start = Vec3::sReplicate(inEnvironmentSize * (1.0f - pow(n, -1.0f / 3.0f)));
Vec3 min_box_size = Vec3::sReplicate(1.0f / inEnvironmentSize);
Vec3 max_box_size = Vec3::sReplicate(inEnvironmentSize * pow(n, -1.0f / 3.0f)) - min_box_size;
for (int b = 0; b < inNumBodies; ++b)
{
AABox box;
box.mMin = max_box_start * Vec3(zero_to_one(random), zero_to_one(random), zero_to_one(random)) - Vec3::sReplicate(0.5f * inEnvironmentSize);
box.mMax = box.mMin + min_box_size + max_box_size * Vec3(zero_to_one(random), zero_to_one(random), zero_to_one(random));
BodyCreationSettings s;
s.SetShape(new BoxShape(box.GetExtent(), 0.0f));
s.mPosition = RVec3(box.GetCenter());
s.mRotation = Quat::sIdentity();
s.mObjectLayer = (random() % 10) == 0? Layers::MOVING : Layers::NON_MOVING;
Body *body = inBodyManager->AllocateBody(s);
inBodyManager->AddBody(body);
}
}
void BroadPhaseTest::Initialize()
{
// Create body manager
mBodyManager = new BodyManager();
mBodyManager->Init(NUM_BODIES, 0, mBroadPhaseLayerInterface);
// Create broadphase
mBroadPhase = new BROAD_PHASE;
mBroadPhase->Init(mBodyManager, mBroadPhaseLayerInterface);
}
void BroadPhaseTest::PostPhysicsUpdate(float inDeltaTime)
{
#ifdef JPH_DEBUG_RENDERER
mBodyManager->Draw(BodyManager::DrawSettings(), PhysicsSettings(), mDebugRenderer);
#endif // JPH_DEBUG_RENDERER
}