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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Constraints/SwingTwistConstraintTest.cpp

86 lines
3.6 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Constraints/SwingTwistConstraintTest.h>
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Application/DebugUI.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(SwingTwistConstraintTest)
{
JPH_ADD_BASE_CLASS(SwingTwistConstraintTest, Test)
}
void SwingTwistConstraintTest::Initialize()
{
// Floor
CreateFloor();
float half_cylinder_height = 1.5f;
const int cChainLength = 10;
// Build a collision group filter that disables collision between adjacent bodies
Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
group_filter->DisableCollision(i, i + 1);
Body *prev = nullptr;
Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
RVec3 position(0, 25, 0);
for (int i = 0; i < cChainLength; ++i)
{
position += Vec3(2.0f * half_cylinder_height, 0, 0);
Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 0.5f), position, Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI * i) * rotation, i == 0? EMotionType::Static : EMotionType::Dynamic, i == 0? Layers::NON_MOVING : Layers::MOVING));
segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
if (i != 0)
segment.SetAllowSleeping(false);
if (prev != nullptr)
{
Ref<SwingTwistConstraintSettings> settings = new SwingTwistConstraintSettings;
settings->mPosition1 = settings->mPosition2 = position + Vec3(-half_cylinder_height, 0, 0);
settings->mTwistAxis1 = settings->mTwistAxis2 = Vec3::sAxisX();
settings->mPlaneAxis1 = settings->mPlaneAxis2 = Vec3::sAxisY();
settings->mNormalHalfConeAngle = sNormalHalfConeAngle;
settings->mPlaneHalfConeAngle = sPlaneHalfConeAngle;
settings->mTwistMinAngle = sTwistMinAngle;
settings->mTwistMaxAngle = sTwistMaxAngle;
Ref<SwingTwistConstraint> constraint = static_cast<SwingTwistConstraint *>(settings->Create(*prev, segment));
mPhysicsSystem->AddConstraint(constraint);
mConstraints.push_back(constraint);
}
prev = &segment;
}
}
void SwingTwistConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
for (SwingTwistConstraint *c : mConstraints)
{
c->SetNormalHalfConeAngle(sNormalHalfConeAngle);
c->SetPlaneHalfConeAngle(sPlaneHalfConeAngle);
c->SetTwistMinAngle(sTwistMinAngle);
c->SetTwistMaxAngle(sTwistMaxAngle);
}
}
void SwingTwistConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
{
inUI->CreateSlider(inSubMenu, "Min Twist Angle (deg)", RadiansToDegrees(sTwistMinAngle), -180.0f, 180.0f, 1.0f, [=](float inValue) { sTwistMinAngle = DegreesToRadians(inValue); });
inUI->CreateSlider(inSubMenu, "Max Twist Angle (deg)", RadiansToDegrees(sTwistMaxAngle), -180.0f, 180.0f, 1.0f, [=](float inValue) { sTwistMaxAngle = DegreesToRadians(inValue); });
inUI->CreateSlider(inSubMenu, "Normal Half Cone Angle (deg)", RadiansToDegrees(sNormalHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sNormalHalfConeAngle = DegreesToRadians(inValue); });
inUI->CreateSlider(inSubMenu, "Plane Half Cone Angle (deg)", RadiansToDegrees(sPlaneHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sPlaneHalfConeAngle = DegreesToRadians(inValue); });
inUI->ShowMenu(inSubMenu);
}