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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Rig/PoweredRigTest.cpp

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2.7 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Rig/PoweredRigTest.h>
#include <Jolt/Physics/StateRecorder.h>
#include <Jolt/ObjectStream/ObjectStreamIn.h>
#include <Application/DebugUI.h>
#include <Utils/RagdollLoader.h>
#include <Utils/Log.h>
#include <Utils/AssetStream.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(PoweredRigTest)
{
JPH_ADD_BASE_CLASS(PoweredRigTest, Test)
}
const char *PoweredRigTest::sAnimations[] =
{
"neutral",
"walk",
"sprint",
"dead_pose1",
"dead_pose2",
"dead_pose3",
"dead_pose4"
};
const char *PoweredRigTest::sAnimationName = "sprint";
PoweredRigTest::~PoweredRigTest()
{
mRagdoll->RemoveFromPhysicsSystem();
}
void PoweredRigTest::Initialize()
{
// Floor
CreateFloor();
// Load ragdoll
mRagdollSettings = RagdollLoader::sLoad("Human.tof", EMotionType::Dynamic);
// Create ragdoll
mRagdoll = mRagdollSettings->CreateRagdoll(0, 0, mPhysicsSystem);
mRagdoll->AddToPhysicsSystem(EActivation::Activate);
// Load animation
AssetStream stream(String("Human/") + sAnimationName + ".tof", std::ios::in);
if (!ObjectStreamIn::sReadObject(stream.Get(), mAnimation))
FatalError("Could not open animation");
// Initialize pose
mPose.SetSkeleton(mRagdollSettings->GetSkeleton());
// Position ragdoll
mAnimation->Sample(0.0f, mPose);
mPose.CalculateJointMatrices();
mRagdoll->SetPose(mPose);
}
void PoweredRigTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
// Update time
mTime += inParams.mDeltaTime;
// Sample new pose
mAnimation->Sample(mTime, mPose);
// Place the root joint on the first body so that we draw the pose in the right place
RVec3 root_offset;
SkeletonPose::JointState &joint = mPose.GetJoint(0);
joint.mTranslation = Vec3::sZero(); // All the translation goes into the root offset
mRagdoll->GetRootTransform(root_offset, joint.mRotation);
mPose.SetRootOffset(root_offset);
mPose.CalculateJointMatrices();
#ifdef JPH_DEBUG_RENDERER
mPose.Draw(*inParams.mPoseDrawSettings, mDebugRenderer);
#endif // JPH_DEBUG_RENDERER
mRagdoll->DriveToPoseUsingMotors(mPose);
}
void PoweredRigTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
{
inUI->CreateTextButton(inSubMenu, "Select Animation", [this, inUI]() {
UIElement *animation_name = inUI->CreateMenu();
for (uint i = 0; i < size(sAnimations); ++i)
inUI->CreateTextButton(animation_name, sAnimations[i], [this, i]() { sAnimationName = sAnimations[i]; RestartTest(); });
inUI->ShowMenu(animation_name);
});
}
void PoweredRigTest::SaveState(StateRecorder &inStream) const
{
inStream.Write(mTime);
}
void PoweredRigTest::RestoreState(StateRecorder &inStream)
{
inStream.Read(mTime);
}