Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/ScaledShapes/ScaledTaperedCapsuleShapeTest.cpp

41 lines
1.9 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/ScaledShapes/ScaledTaperedCapsuleShapeTest.h>
#include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledTaperedCapsuleShapeTest)
{
JPH_ADD_BASE_CLASS(ScaledTaperedCapsuleShapeTest, Test)
}
void ScaledTaperedCapsuleShapeTest::Initialize()
{
// Floor
CreateFloor();
// Create tapered capsule
RefConst<ShapeSettings> tapered_capsule_shape = new TaperedCapsuleShapeSettings(2.0f, 0.75f, 1.25f);
// Original shape
mBodyInterface->CreateAndAddBody(BodyCreationSettings(tapered_capsule_shape, RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Uniformly scaled shape < 1
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(0.25f)), RVec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Uniformly scaled shape > 1
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(2.0f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Flipped in 2 axis
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3(-1.5f, -1.5f, 1.5f)), RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Inside out
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(tapered_capsule_shape, Vec3::sReplicate(-0.75f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}