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CosmicEngine/src/Engine/Core/Scene/CScene.cpp
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#include "CScene.hpp"
#include "../Entity/CEntity.hpp"
#include "../Component/Graphics/CRenderer.hpp"
#include "../Component/Meta/CMetaData.hpp"
#include "../Component/Geometry/CTransform.hpp"
#include "../Component/Camera/CCamera.hpp"
#include "../Systems/Graphics/API/GraphicsAPI.hpp"
#include "../../Utils/JsonParser/Identifier.hpp"
#include "../../Utils/Factory/CEntityFactory.hpp"
#include "../../Utils/Factory/ComponentFactory.hpp"
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#include "Core/Component/Camera/CCamera2D.hpp"
#include "Core/Component/Collider/CCollider2D.hpp"
#include "Core/Component/Geometry/CTransform2D.hpp"
#include "Core/Component/Graphics/CRenderer2D.hpp"
#include "Core/Component/Graphics/CTextRenderer.hpp"
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#include "Core/Component/Light/CLight.hpp"
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#include "Core/Entity/EntityComponentManager.hpp"
#include "glm/ext/vector_float3.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "nlohmann/json_fwd.hpp"
#include <fstream>
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
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#include "../Systems/Graphics/Data/Light/CLightsBuffer.hpp"
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namespace CosmicCore {
CScene::CScene(std::string name) : CSerializable(),
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m_name(std::move(name)),
m_tangibleWorld(this),
m_audioWorld(this),
m_scriptWorld(this)
{
m_tangibleWorld.initWorld();
m_audioWorld.initWorld();
m_scriptWorld.initWorld();
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m_lightsBuffer.init();
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//m_uiWorld.init();
m_ecManager.registry.sort<CTransform2D>([](const CTransform2D& lhs, const CTransform2D& rhs) {
return lhs.getZOrder() > rhs.getZOrder();
});
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}
std::string CScene::getName(void) const {
return m_name;
}
CScene::~CScene()
{
m_tangibleWorld.destroy();
m_audioWorld.destroy();
m_scriptWorld.destroy();
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m_lightsBuffer.destroy();
//m_uiWorld.destroy();
}
CEntity CScene::createEntity(){
auto handle = m_ecManager.registry.create();
CEntity handler(m_ecManager, handle, this);
return handler;
}
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unsigned int CScene::getNumEntity(void) const {
return m_ecManager().view<CMetaData>()->size();
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}
void CScene::removeEntity(unsigned int index, bool destroy)
{
}
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void CScene::collectLights(vk::raii::CommandBuffer& cmd, uint32_t frameIndex) {
auto& registry = m_ecManager.registry;
auto view = registry.view<CLight, CTransform>();
SLightsUBOData lightsData{};
for (auto entity : view) {
if (lightsData.lightCount >= MAX_LIGHTS) break;
auto& light = registry.get<CLight>(entity);
auto& transform = registry.get<CTransform>(entity);
SLightData data{};
glm::vec3 pos = transform.getCenter();
glm::vec3 dir = transform.getOrientation() * glm::vec3(0, -1, 0);
data.position = {pos.x, pos.y, pos.z, (float)light.getType()};
data.direction = {dir.x, dir.y, dir.z, light.getRange()};
data.color = {light.getColor().x, light.getColor().y,
light.getColor().z, light.getIntensity()};
data.innerCosAngle = glm::cos(glm::radians(light.getInnerAngle()));
data.outerCosAngle = glm::cos(glm::radians(light.getOuterAngle()));
data.attenuation = light.getAttenuation();
lightsData.lights[lightsData.lightCount++] = data;
}
// upload dans le SSBO
m_lightsBuffer.update(frameIndex, lightsData);
}
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void CScene::render3D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
auto entities = m_ecManager.registry.view<CRenderer, CTransform>();
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if(entities.begin() != entities.end())
{
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera, CTransform>();
auto& camera = m_ecManager.registry.get<CCamera>(cam.front());
auto& transform = m_ecManager.registry.get<CTransform>(cam.front());
collectLights(cmd, frameIndex);
camera.updateUniformBuffer(frameIndex, transform);
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
0,
*camera.getDescriptorSet(frameIndex),
{}
);
//bind lumières (set 3)
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), 3,
*m_lightsBuffer.getDescriptorSet(frameIndex), {});
for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform>(entity);
transform.updateUniformBuffer(frameIndex);
//trier meshes par matérial ?
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
1, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
2,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
}
}
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void CScene::render2D(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
auto entities = m_ecManager.registry.view<CRenderer2D, CTransform2D>();
auto textEntities = m_ecManager.registry.view<CTextRenderer, CTransform2D>();
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if(entities.begin() != entities.end())
{
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera2D>();
auto& camera = m_ecManager.registry.get<CCamera2D>(cam.front());
auto& trCam = m_ecManager.registry.get<CTransform2D>(cam.front());
camera.updateUniformBuffer(frameIndex, trCam);
//
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
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api->getDefault2DPipelineLayout(), // layout du pipeline
2,
*camera.getDescriptorSet(frameIndex),
{}
);
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for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer2D>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform2D>(entity);
transform.updateUniformBuffer(frameIndex);
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefault2DPipelineLayout(), // layout du pipeline
0, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
1,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
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for (auto& entity : textEntities) {
auto& textRenderer = m_ecManager.registry.get<CTextRenderer>(entity);
auto& transform = m_ecManager.registry.get<CTransform2D>(entity);
auto model = textRenderer.getModel();
transform.updateUniformBuffer(frameIndex);
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefault2DPipelineLayout(), // layout du pipeline
0, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mm : model->getMeshMaterials()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mm.material->getPipelineLayout(),
1,
*mm.material->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mm.mesh->getVertexIndexBuffer().buffer), mm.mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mm.mesh->getIndexCount(), 1, 0, 0, 0);
}
}
}
}
void CScene::render(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
render3D(cmd, frameIndex);
render2D(cmd, frameIndex);
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}
nlohmann::json CScene::to_json()
{
return nlohmann::json();
}
std::unique_ptr<CScene> CScene::load(const std::string &path)
{
std::ifstream file(path);
nlohmann::json sceneJson = nlohmann::json::parse(file);
if(CosmicUtils::JsonValidator::validate(sceneJson))
{
std::string sceneName = sceneJson[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Scene_Name)];
std::unordered_map<unsigned int, CEntity> idToHandle;
std::unordered_map<unsigned int, unsigned int> idToParent;
std::unordered_map<unsigned int, std::vector<unsigned int>> idToChildren;
//TODO add descritpion to members
std::string sceneDescription = sceneJson[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Scene_Description)];
auto scene = std::make_unique<CScene>(sceneName);
nlohmann::json& entities = sceneJson[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Scene_Entities)];
for(auto& entity : entities.items())
{
nlohmann::json& entityObj = entity.value();
auto ref = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Ref)].get<unsigned int>();
std::optional<unsigned int> parent = !entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Parent)].is_null() ? std::optional<unsigned int>(entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Parent)].get<unsigned int>()) : std::nullopt;
auto children = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Children)].get<std::vector<unsigned int>>();
nlohmann::json& components = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Components)];
nlohmann::json& transform = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Transform)];
nlohmann::json& camera = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Camera)];
nlohmann::json& collider = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Collider)];
nlohmann::json& rigidbody = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Rigidbody)];
nlohmann::json& renderer = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Renderer)];
nlohmann::json& speaker = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Speaker)];
nlohmann::json& script = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Script)];
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nlohmann::json& light = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Light)];
auto trConfig(!transform.is_null() ? std::optional<CosmicUtils::ComponentFactory::TransformConfig>({
glm::make_vec3(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Position)].get<std::vector<float>>().data()),
glm::make_vec3(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Rotation)].get<std::vector<float>>().data()),
glm::make_vec3(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Scale)].get<std::vector<float>>().data())
}) : std::nullopt);
auto camConfig(!camera.is_null() ? std::optional<CosmicUtils::ComponentFactory::CameraConfig>({
camera[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Camera_Fov)].get<float>(),
camera[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Camera_Near)].get<float>(),
camera[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Camera_Far)].get<float>()
}) : std::nullopt);
auto colliderConfig(!collider.is_null() ? std::optional<CosmicUtils::ComponentFactory::ColliderConfig>({
static_cast<EColliderType>(collider[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Collider_Type)].get<int>()),
glm::vec3(),
0,
0,
}) : std::nullopt);
auto rigidbodyConfig(!rigidbody.is_null() ? std::optional<CosmicUtils::ComponentFactory::RigidBodyConfig>({
static_cast<EBodyType>(rigidbody[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::RigidBody_Type)].get<int>()),
rigidbody[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::RigidBody_Mass)].get<float>(),
rigidbody[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::RigidBody_Friction)].get<float>(),
rigidbody[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::RigidBody_Restitution)].get<float>()
}) : std::nullopt);
auto rendererConfig(!renderer.is_null() ? std::optional<CosmicUtils::ComponentFactory::RendererConfig>({
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Model)].get<std::string>(),
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Shader)].get<std::string>(),
!renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Albedo)].is_null() ? std::optional<std::string>(renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Albedo)].get<std::string>()) : std::nullopt,
}) : std::nullopt);
auto scriptConfig(!script.is_null() ? std::optional<CosmicUtils::ComponentFactory::ScriptConfig>({
script.get<std::vector<std::string>>()
}): std::nullopt);
std::optional<CosmicUtils::ComponentFactory::SpeakerConfig> speakerConfig = std::nullopt;
if(!speaker.is_null())
{
if(!speaker[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Clips)].empty())
{
speakerConfig = std::optional<CosmicUtils::ComponentFactory::SpeakerConfig>(CosmicUtils::ComponentFactory::SpeakerConfig());
for(auto clipConf : speaker[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Clips)])
{
CosmicUtils::ComponentFactory::SpeakerConfig::SoundClipConfig conf
{
clipConf[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Path)].get<std::string>(),
clipConf[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Gain)].get<float>(),
clipConf[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Pitch)].get<float>(),
clipConf[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Loop)].get<bool>(),
clipConf[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Speaker_Spatial)].get<bool>()
};
speakerConfig->clips.push_back(conf);
}
}
}
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auto lightConfig(!light.is_null() ? std::optional<CosmicUtils::ComponentFactory::LightConfig>(
{
static_cast<ELightType>(light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_Type)].get<unsigned int>()),
glm::make_vec3(light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_Color)].get<std::vector<float>>().data()),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_Intensity)].get<float>(),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_Range)].get<float>(),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_Attenuation)].get<float>(),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_InnerAngle)].get<float>(),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_OuterAngle)].get<float>(),
light[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Light_CastShadow)].get<bool>()
}) : std::nullopt);
CosmicUtils::CEntityFactory::EntityConfig config = {
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Name)],
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity_Description)],
trConfig,
camConfig,
rendererConfig,
colliderConfig,
rigidbodyConfig,
speakerConfig,
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scriptConfig,
lightConfig
};
auto entityHandle = CosmicUtils::CEntityFactory::create(scene.get(), config);
idToHandle.emplace(std::make_pair(ref, entityHandle));
if(parent.has_value())
idToParent[ref] = parent.value();
for(auto i : children)
{
idToChildren[ref].push_back(i);
}
}
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nlohmann::json& entities2D = sceneJson[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Scene_Entities2D)];
for(auto& entity : entities2D.items())
{
nlohmann::json& entityObj = entity.value();
auto ref = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Ref)].get<unsigned int>();
nlohmann::json& components = entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Components)];
nlohmann::json& transform = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Transform2D)];
nlohmann::json& camera = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Camera2D)];
nlohmann::json& collider = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Collider2D)];
nlohmann::json& renderer = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Renderer2D)];
nlohmann::json& script = components[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Component_Script)];
auto trConfig(!transform.is_null() ? std::optional<CosmicUtils::ComponentFactory::Transform2DConfig>({
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Position2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Size2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Scale2D)].get<std::vector<float>>().data()),
glm::make_vec2(transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Pivot2D)].get<std::vector<float>>().data()),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Rotation2D)].get<float>(),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_zOrder2D)].get<float>(),
transform[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Transform_Visible2D)].get<bool>()
}) : std::nullopt);
auto camConfig(!camera.is_null() ? std::optional<CosmicUtils::ComponentFactory::Camera2DConfig>({
camera[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Camera_Zoom2D)].get<float>()
}) : std::nullopt);
auto colliderConfig(!collider.is_null() ? std::optional<CosmicUtils::ComponentFactory::Collider2DConfig>({
static_cast<E2DShape>(collider[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Collider_Shape2D)].get<int>())
}) : std::nullopt);
auto rendererConfig(!renderer.is_null() ? std::optional<CosmicUtils::ComponentFactory::Renderer2DConfig>({
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Model2D)].get<std::string>(),
renderer[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Renderer_Shader2D)].get<std::string>(),
}) : std::nullopt);
auto scriptConfig(!script.is_null() ? std::optional<CosmicUtils::ComponentFactory::ScriptConfig>({
script.get<std::vector<std::string>>()
}): std::nullopt);
CosmicUtils::CEntityFactory::Entity2DConfig config = {
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Name)],
entityObj[CosmicUtils::JsonKeyRegistry::key(CosmicUtils::EJsonKeys::Entity2D_Description)],
trConfig,
camConfig,
rendererConfig,
colliderConfig,
scriptConfig
};
auto entityHandle = CosmicUtils::CEntityFactory::create(scene.get(), config);
}
//Connect entities to relationships
for(auto& [entityNb, handle]: idToHandle)
{
CosmicUtils::ComponentFactory::RelationshipConfig cnf;
if(idToParent.find(entityNb) != idToParent.end())
{
cnf.parent = std::optional<EntityId>(idToHandle.at(idToParent.at(entityNb)).getHandle());
}
else
{
cnf.parent = std::nullopt;
}
for(auto& child : idToChildren[entityNb])
{
cnf.children.push_back(idToHandle.at(child).getHandle());
}
CosmicUtils::ComponentFactory::addRelationship(handle, cnf);
}
return scene;
}
return nullptr;
}
void CScene::save(CScene *scene, const std::string &path)
{
}
void CScene::save(const std::string& path)
{
save(this, path);
}
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}