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CosmicEngine/src/Engine/Core/Systems/Resources/CResourceManager.hpp
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#ifndef CRESOURCEMANAGER_HPP
#define CRESOURCEMANAGER_HPP
#include "Model/CModelManager.hpp"
#include "Mesh/CMeshManager.hpp"
#include "Material/CMaterialManager.hpp"
#include "Audio/CAudioManager.hpp"
#include "Shader/CShadersManager.hpp"
#include "Texture/CTextureManager.hpp"
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#include "Font/CFontManager.hpp"
class CResourceManager{
private:
CModelManager m_modelManager;
CMeshManager m_meshManager;
CMaterialManager m_materialManager;
CTextureManager m_textureManager;
CAudioManager m_audioManager;
CShadersManager m_shaderManager;
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CFontManager m_fontManager;
CModel2DManager m_model2DManager;
CMaterial2DManager m_material2DManager;
CMesh2DManager m_mesh2DManager;
public:
CModelManager& models() { return m_modelManager; }
CMeshManager& meshes() { return m_meshManager; }
CMaterialManager& materials() { return m_materialManager; }
CTextureManager& textures() { return m_textureManager; }
CAudioManager& sounds() { return m_audioManager; }
CShadersManager& shaders() { return m_shaderManager; }
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CFontManager& fonts() { return m_fontManager; }
CModel2DManager& models2D() {return m_model2DManager;}
CMaterial2DManager& materials2D() {return m_material2DManager;}
CMesh2DManager& meshes2D() { return m_mesh2DManager; }
const CModelManager& models() const { return m_modelManager; }
const CMeshManager& meshes() const { return m_meshManager; }
const CMaterialManager& materials() const { return m_materialManager; }
const CTextureManager& textures() const { return m_textureManager; }
const CAudioManager& sounds() const { return m_audioManager; }
const CShadersManager& shaders() const { return m_shaderManager; }
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const CFontManager& fonts() const { return m_fontManager; }
const CModel2DManager& models2D() const {return m_model2DManager;}
const CMaterial2DManager& materials2D() const {return m_material2DManager;}
const CMesh2DManager& meshes2D() const { return m_mesh2DManager; }
void cleanup() {
m_modelManager.clear();
m_materialManager.clear();
m_meshManager.clear();
m_textureManager.clear();
m_audioManager.clear();
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m_fontManager.clear();
m_model2DManager.clear();
m_material2DManager.clear();
m_mesh2DManager.clear();
m_shaderManager.clear();
}
};
#endif