61 lines
2.5 KiB
C++
61 lines
2.5 KiB
C++
#ifndef CRESOURCEMANAGER_HPP
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#define CRESOURCEMANAGER_HPP
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#include "Model/CModelManager.hpp"
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#include "Mesh/CMeshManager.hpp"
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#include "Material/CMaterialManager.hpp"
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#include "Audio/CAudioManager.hpp"
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#include "Shader/CShadersManager.hpp"
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#include "Texture/CTextureManager.hpp"
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#include "Font/CFontManager.hpp"
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class CResourceManager{
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private:
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CModelManager m_modelManager;
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CMeshManager m_meshManager;
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CMaterialManager m_materialManager;
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CTextureManager m_textureManager;
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CAudioManager m_audioManager;
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CShadersManager m_shaderManager;
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CFontManager m_fontManager;
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CModel2DManager m_model2DManager;
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CMaterial2DManager m_material2DManager;
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CMesh2DManager m_mesh2DManager;
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public:
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CModelManager& models() { return m_modelManager; }
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CMeshManager& meshes() { return m_meshManager; }
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CMaterialManager& materials() { return m_materialManager; }
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CTextureManager& textures() { return m_textureManager; }
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CAudioManager& sounds() { return m_audioManager; }
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CShadersManager& shaders() { return m_shaderManager; }
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CFontManager& fonts() { return m_fontManager; }
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CModel2DManager& models2D() {return m_model2DManager;}
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CMaterial2DManager& materials2D() {return m_material2DManager;}
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CMesh2DManager& meshes2D() { return m_mesh2DManager; }
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const CModelManager& models() const { return m_modelManager; }
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const CMeshManager& meshes() const { return m_meshManager; }
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const CMaterialManager& materials() const { return m_materialManager; }
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const CTextureManager& textures() const { return m_textureManager; }
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const CAudioManager& sounds() const { return m_audioManager; }
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const CShadersManager& shaders() const { return m_shaderManager; }
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const CFontManager& fonts() const { return m_fontManager; }
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const CModel2DManager& models2D() const {return m_model2DManager;}
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const CMaterial2DManager& materials2D() const {return m_material2DManager;}
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const CMesh2DManager& meshes2D() const { return m_mesh2DManager; }
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void cleanup() {
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m_modelManager.clear();
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m_materialManager.clear();
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m_meshManager.clear();
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m_textureManager.clear();
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m_audioManager.clear();
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m_fontManager.clear();
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m_model2DManager.clear();
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m_material2DManager.clear();
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m_mesh2DManager.clear();
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m_shaderManager.clear();
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}
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};
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#endif |