Test font pas fini

This commit is contained in:
Tom Ray
2026-06-21 21:53:01 +02:00
parent 9f4740e20f
commit ab43ad1604
54 changed files with 2040 additions and 573 deletions
@@ -7,6 +7,7 @@
#include "Audio/CAudioManager.hpp"
#include "Shader/CShadersManager.hpp"
#include "Texture/CTextureManager.hpp"
#include "Font/CFontManager.hpp"
class CResourceManager{
private:
@@ -16,6 +17,10 @@ class CResourceManager{
CTextureManager m_textureManager;
CAudioManager m_audioManager;
CShadersManager m_shaderManager;
CFontManager m_fontManager;
CModel2DManager m_model2DManager;
CMaterial2DManager m_material2DManager;
CMesh2DManager m_mesh2DManager;
public:
CModelManager& models() { return m_modelManager; }
CMeshManager& meshes() { return m_meshManager; }
@@ -23,6 +28,10 @@ class CResourceManager{
CTextureManager& textures() { return m_textureManager; }
CAudioManager& sounds() { return m_audioManager; }
CShadersManager& shaders() { return m_shaderManager; }
CFontManager& fonts() { return m_fontManager; }
CModel2DManager& models2D() {return m_model2DManager;}
CMaterial2DManager& materials2D() {return m_material2DManager;}
CMesh2DManager& meshes2D() { return m_mesh2DManager; }
const CModelManager& models() const { return m_modelManager; }
const CMeshManager& meshes() const { return m_meshManager; }
@@ -30,6 +39,10 @@ class CResourceManager{
const CTextureManager& textures() const { return m_textureManager; }
const CAudioManager& sounds() const { return m_audioManager; }
const CShadersManager& shaders() const { return m_shaderManager; }
const CFontManager& fonts() const { return m_fontManager; }
const CModel2DManager& models2D() const {return m_model2DManager;}
const CMaterial2DManager& materials2D() const {return m_material2DManager;}
const CMesh2DManager& meshes2D() const { return m_mesh2DManager; }
void cleanup() {
m_modelManager.clear();
@@ -37,6 +50,10 @@ class CResourceManager{
m_meshManager.clear();
m_textureManager.clear();
m_audioManager.clear();
m_fontManager.clear();
m_model2DManager.clear();
m_material2DManager.clear();
m_mesh2DManager.clear();
m_shaderManager.clear();
}
};