38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Body/BodyID.h>
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class ChangeObjectLayerTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeObjectLayerTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Demonstrates how to use layers to disable collisions with other objects and how to change layers on the fly.\n"
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"The small cubes will switch between the MOVING layer and the DEBRIS layer (debris only collides with the static floor).";
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}
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// Initialize the test
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virtual void Initialize() override;
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// Update the test, called before the physics update
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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// Saving / restoring state for replay
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virtual void SaveState(StateRecorder &inStream) const override;
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virtual void RestoreState(StateRecorder &inStream) override;
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private:
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BodyID mMoving;
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BodyIDVector mDebris;
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bool mIsDebris = true;
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float mTime = 0.0f;
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};
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