Files

42 lines
1.3 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
class HighSpeedTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, HighSpeedTest)
// Description of the test
virtual const char *GetDescription() const override
{
return "Spawns a number of high speed objects to check that they don't tunnel through geometry.";
}
// See: Test
virtual void Initialize() override;
// Number used to scale the terrain and camera movement to the scene
virtual float GetWorldScale() const override { return sSelectedScene == 0? 1.0f : 0.2f; }
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
private:
void CreateDynamicObject(RVec3Arg inPosition, Vec3Arg inVelocity, Shape *inShape, EMotionQuality inMotionQuality = EMotionQuality::LinearCast);
void CreateDominoBlocks(RVec3Arg inOffset, int inNumWalls, float inDensity, float inRadius);
void CreateFastSmallConvexObjects();
void CreateSimpleScene();
void CreateConvexOnLargeTriangles();
void CreateConvexOnTerrain1();
static const char * sScenes[];
static int sSelectedScene;
};