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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/SimpleTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(SimpleTest)
{
JPH_ADD_BASE_CLASS(SimpleTest, Test)
}
SimpleTest::~SimpleTest()
{
// Unregister activation listener
mPhysicsSystem->SetBodyActivationListener(nullptr);
}
void SimpleTest::Initialize()
{
// Register activation listener
mPhysicsSystem->SetBodyActivationListener(&mBodyActivationListener);
// Floor
CreateFloor();
RefConst<Shape> box_shape = new BoxShape(Vec3(0.5f, 1.0f, 2.0f));
// Dynamic body 1
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Dynamic body 2
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, RVec3(5, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Dynamic body 3
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}