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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Vehicle/VehicleTest.h>
#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
class VehicleStressTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, VehicleStressTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "This test simulates a large number of vehicles to test performance.";
}
// Destructor
virtual ~VehicleStressTest() override;
// See: Test
virtual void Initialize() override;
virtual void ProcessInput(const ProcessInputParams &inParams) override;
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
virtual void SaveInputState(StateRecorder &inStream) const override;
virtual void RestoreInputState(StateRecorder &inStream) override;
private:
Array<Ref<VehicleConstraint>> mVehicles; ///< The vehicle constraints
// Player input
float mForward = 0.0f;
float mRight = 0.0f;
float mHandBrake = 0.0f;
};