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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <UI/UIStaticText.h>
#include <UI/UITexturedQuad.h>
/// Check box control that allows the user to select between true or false
class UICheckBox : public UIStaticText
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, UICheckBox)
enum EState
{
STATE_UNCHECKED,
STATE_CHECKED
};
using ClickAction = function<void(EState)>;
/// Properties
void SetState(EState inState) { mState = inState; }
EState GetState() const { return mState; }
void SetClickAction(ClickAction inAction) { mClickAction = inAction; }
void SetUncheckedStateQuad(const UITexturedQuad &inQuad) { mUncheckedState = inQuad; }
void SetCheckedStateQuad(const UITexturedQuad &inQuad) { mCheckedState = inQuad; }
/// When added to a parent
virtual void OnAdded() override;
/// Cloning / copying
virtual void CopyTo(UIElement *ioElement) const override;
/// Actions
virtual bool MouseDown(int inX, int inY) override;
virtual bool MouseUp(int inX, int inY) override;
virtual bool MouseMove(int inX, int inY) override;
virtual void MouseCancel() override;
/// Draw element
virtual void Draw() const override;
protected:
/// Properties
Color mDownTextColor { Color::sGrey };
Color mHighlightTextColor { Color::sWhite };
int mPaddingBetweenCheckboxAndText = 8;
ClickAction mClickAction;
UITexturedQuad mUncheckedState;
UITexturedQuad mCheckedState;
/// State
EState mState = STATE_UNCHECKED;
bool mPressed = false;
};