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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <UI/UIStaticText.h>
/// Clickable text button
class UITextButton : public UIStaticText
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, UITextButton)
using ClickAction = function<void()>;
/// Properties
void SetDownColor(ColorArg inColor) { mDownTextColor = inColor; }
void SetHighlightColor(ColorArg inColor) { mHighlightTextColor = inColor; }
void SetSelectedColor(ColorArg inColor) { mSelectedTextColor = inColor; }
void SetRepeat(float inRepeatStartTime, float inRepeatTime) { mRepeatStartTime = inRepeatStartTime; mRepeatTime = inRepeatTime; }
void SetClickAction(ClickAction inAction) { mClickAction = inAction; }
/// Cloning / copying
virtual void CopyTo(UIElement *ioElement) const override;
/// Actions
virtual bool MouseDown(int inX, int inY) override;
virtual bool MouseUp(int inX, int inY) override;
virtual bool MouseMove(int inX, int inY) override;
virtual void MouseCancel() override;
/// Update element
virtual void Update(float inDeltaTime) override;
/// Draw element
virtual void Draw() const override;
protected:
/// Draw element custom
void DrawCustom() const;
/// Properties
Color mDownTextColor { Color::sGrey };
Color mHighlightTextColor { Color::sWhite };
Color mSelectedTextColor { Color::sWhite };
float mRepeatStartTime = -1.0f;
float mRepeatTime = 0.5f;
ClickAction mClickAction;
/// State
bool mPressed = false;
bool mIsRepeating = false;
float mRepeatTimeLeft = 0;
};