18 lines
329 B
GLSL
18 lines
329 B
GLSL
#version 450
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#include "VertexConstants.h"
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layout(location = 0) in vec3 vPos;
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layout(location = 1) in vec2 vTex;
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layout(location = 2) in vec4 vCol;
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layout(location = 0) out vec4 oColor;
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layout(location = 1) out vec2 oTex;
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void main()
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{
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gl_Position = c.Projection * c.View * vec4(vPos, 1.0f);
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oTex = vTex;
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oColor = vCol;
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}
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