Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Shapes/CylinderShapeTest.cpp

56 lines
1.9 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Shapes/CylinderShapeTest.h>
#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(CylinderShapeTest)
{
JPH_ADD_BASE_CLASS(CylinderShapeTest, Test)
}
void CylinderShapeTest::Initialize()
{
// Floor
CreateFloor();
// Cylinder on flat part
RefConst<Shape> big_cylinder = new CylinderShape(2.5f, 2);
mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cylinder, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Cylinder on round part
mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cylinder, RVec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Tower of cylinders
RefConst<Shape> long_cylinder = new CylinderShape(5, 1);
for (int i = 0; i < 10; ++i)
{
for (int j = 0; j < 2; ++j)
{
RVec3 position;
Quat rotation;
if (i & 1)
{
position = RVec3(-4.0f + 8.0f * j, 2.0f + 3.0f * i, -20.0f);
rotation = Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI);
}
else
{
position = RVec3(0, 2.0f + 3.0f * i, -20.0f - 4.0f + 8.0f * j);
rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
}
mBodyInterface->CreateAndAddBody(BodyCreationSettings(long_cylinder, position, rotation, EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}
}
// Tower of thin cylinders
RefConst<Shape> thin_cylinder = new CylinderShape(0.1f, 5.0f);
for (int i = 0; i < 10; ++i)
mBodyInterface->CreateAndAddBody(BodyCreationSettings(thin_cylinder, RVec3(20.0f, 10.0f - 1.0f * i, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}