Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Shapes/TriangleShapeTest.cpp

28 lines
1.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Shapes/TriangleShapeTest.h>
#include <Jolt/Physics/Collision/Shape/TriangleShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(TriangleShapeTest)
{
JPH_ADD_BASE_CLASS(TriangleShapeTest, Test)
}
void TriangleShapeTest::Initialize()
{
// Single triangle
RefConst<TriangleShape> triangle_shape = new TriangleShape(Vec3(-10, -1, 0), Vec3(0, 1, 10), Vec3(10, -2, -10), 0.01f);
mBodyInterface->CreateAndAddBody(BodyCreationSettings(triangle_shape, RVec3::sZero(), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
// Create a box above the triangle
RefConst<Shape> box_shape = new BoxShape(Vec3(0.2f, 0.2f, 0.4f), 0.01f);
mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, RVec3(0, 5, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}