15 lines
263 B
GLSL
15 lines
263 B
GLSL
#version 450
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#include "VertexConstants.h"
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layout(location = 0) in vec3 iPosition;
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layout(location = 1) in vec4 iColor;
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layout(location = 0) out vec4 oColor;
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void main()
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{
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gl_Position = c.Projection * c.View * vec4(iPosition, 1.0);
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oColor = iColor;
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}
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