518 lines
15 KiB
C++
518 lines
15 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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// Jolt includes
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#include <Jolt/Jolt.h>
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#include <Jolt/ConfigurationString.h>
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#include <Jolt/RegisterTypes.h>
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#include <Jolt/Core/Factory.h>
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#include <Jolt/Core/TempAllocator.h>
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#include <Jolt/Core/JobSystemThreadPool.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
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#include <Jolt/Physics/StateRecorderImpl.h>
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#include <Jolt/Physics/DeterminismLog.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRendererRecorder.h>
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#include <Jolt/Core/StreamWrapper.h>
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#endif // JPH_DEBUG_RENDERER
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#ifdef JPH_PLATFORM_ANDROID
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#endif // JPH_PLATFORM_ANDROID
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// STL includes
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JPH_SUPPRESS_WARNINGS_STD_BEGIN
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#include <iostream>
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#include <thread>
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#include <chrono>
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#include <memory>
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#include <cstdarg>
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#include <filesystem>
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JPH_SUPPRESS_WARNINGS_STD_END
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using namespace JPH;
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using namespace JPH::literals;
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using namespace std;
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// Disable common warnings triggered by Jolt
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JPH_SUPPRESS_WARNINGS
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// Local includes
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#include "RagdollScene.h"
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#include "ConvexVsMeshScene.h"
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#include "PyramidScene.h"
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#include "LargeMeshScene.h"
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#include "CharacterVirtualScene.h"
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#include "MaxBodiesScene.h"
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// Time step for physics
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constexpr float cDeltaTime = 1.0f / 60.0f;
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static void TraceImpl(const char *inFMT, ...)
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{
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// Format the message
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va_list list;
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va_start(list, inFMT);
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char buffer[1024];
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vsnprintf(buffer, sizeof(buffer), inFMT, list);
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va_end(list);
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// Print to the TTY
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#ifndef JPH_PLATFORM_ANDROID
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cout << buffer << endl;
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#else
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__android_log_write(ANDROID_LOG_INFO, "Jolt", buffer);
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#endif
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}
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// Program entry point
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int main(int argc, char** argv)
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{
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// Install callbacks
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Trace = TraceImpl;
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// Register allocation hook
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RegisterDefaultAllocator();
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// Helper function that creates the default scene
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#ifdef JPH_OBJECT_STREAM
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auto create_ragdoll_scene = []{ return unique_ptr<PerformanceTestScene>(new RagdollScene(4, 10, 0.6f)); };
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#else
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auto create_ragdoll_scene = []{ return unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene); };
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#endif // JPH_OBJECT_STREAM
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// Parse command line parameters
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int specified_quality = -1;
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int specified_threads = -1;
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uint max_iterations = 500;
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bool disable_sleep = false;
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bool enable_profiler = false;
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#ifdef JPH_DEBUG_RENDERER
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bool enable_debug_renderer = false;
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#endif // JPH_DEBUG_RENDERER
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bool enable_per_frame_recording = false;
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bool record_state = false;
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bool validate_state = false;
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unique_ptr<PerformanceTestScene> scene;
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const char *validate_hash = nullptr;
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int repeat = 1;
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for (int argidx = 1; argidx < argc; ++argidx)
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{
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const char *arg = argv[argidx];
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if (strncmp(arg, "-s=", 3) == 0)
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{
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// Parse scene
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if (strcmp(arg + 3, "Ragdoll") == 0)
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scene = create_ragdoll_scene();
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#ifdef JPH_OBJECT_STREAM
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else if (strcmp(arg + 3, "RagdollSinglePile") == 0)
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scene = unique_ptr<PerformanceTestScene>(new RagdollScene(1, 160, 0.4f));
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#endif // JPH_OBJECT_STREAM
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else if (strcmp(arg + 3, "ConvexVsMesh") == 0)
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scene = unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene);
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else if (strcmp(arg + 3, "Pyramid") == 0)
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scene = unique_ptr<PerformanceTestScene>(new PyramidScene);
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else if (strcmp(arg + 3, "LargeMesh") == 0)
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scene = unique_ptr<PerformanceTestScene>(new LargeMeshScene);
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else if (strcmp(arg + 3, "CharacterVirtual") == 0)
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scene = unique_ptr<PerformanceTestScene>(new CharacterVirtualScene);
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else if (strcmp(arg + 3, "MaxBodies") == 0)
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scene = unique_ptr<MaxBodiesScene>(new MaxBodiesScene);
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else
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{
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Trace("Invalid scene");
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return 1;
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}
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}
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else if (strncmp(arg, "-i=", 3) == 0)
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{
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// Parse max iterations
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max_iterations = (uint)atoi(arg + 3);
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}
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else if (strncmp(arg, "-q=", 3) == 0)
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{
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// Parse quality
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if (strcmp(arg + 3, "Discrete") == 0)
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specified_quality = 0;
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else if (strcmp(arg + 3, "LinearCast") == 0)
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specified_quality = 1;
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else
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{
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Trace("Invalid quality");
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return 1;
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}
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}
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else if (strncmp(arg, "-t=max", 6) == 0)
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{
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// Default to number of threads on the system
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specified_threads = thread::hardware_concurrency();
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}
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else if (strncmp(arg, "-t=", 3) == 0)
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{
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// Parse threads
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specified_threads = atoi(arg + 3);
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}
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else if (strcmp(arg, "-no_sleep") == 0)
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{
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disable_sleep = true;
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}
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else if (strcmp(arg, "-p") == 0)
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{
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enable_profiler = true;
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}
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#ifdef JPH_DEBUG_RENDERER
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else if (strcmp(arg, "-r") == 0)
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{
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enable_debug_renderer = true;
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}
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#endif // JPH_DEBUG_RENDERER
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else if (strcmp(arg, "-f") == 0)
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{
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enable_per_frame_recording = true;
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}
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else if (strcmp(arg, "-rs") == 0)
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{
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record_state = true;
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}
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else if (strcmp(arg, "-vs") == 0)
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{
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validate_state = true;
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}
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else if (strncmp(arg, "-validate_hash=", 15) == 0)
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{
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validate_hash = arg + 15;
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}
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else if (strncmp(arg, "-repeat=", 8) == 0)
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{
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// Parse repeat count
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repeat = atoi(arg + 8);
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}
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else if (strcmp(arg, "-h") == 0)
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{
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// Print usage
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Trace("Usage:\n"
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"-s=<scene>: Select scene (Ragdoll, RagdollSinglePile, ConvexVsMesh, Pyramid)\n"
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"-i=<num physics steps>: Number of physics steps to simulate (default 500)\n"
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"-q=<quality>: Test only with specified quality (Discrete, LinearCast)\n"
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"-t=<num threads>: Test only with N threads (default is to iterate over 1 .. num hardware threads)\n"
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"-t=max: Test with the number of threads available on the system\n"
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"-p: Write out profiles\n"
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"-r: Record debug renderer output for JoltViewer\n"
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"-f: Record per frame timings\n"
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"-no_sleep: Disable sleeping\n"
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"-rs: Record state\n"
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"-vs: Validate state\n"
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"-validate_hash=<hash>: Validate hash (return 0 if successful, 1 if failed)\n"
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"-repeat=<num>: Repeat all tests <num> times");
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return 0;
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}
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}
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// Create a factory
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Factory::sInstance = new Factory();
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// Register all Jolt physics types
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RegisterTypes();
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// Show used instruction sets
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Trace(GetConfigurationString());
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// If no scene was specified use the default scene
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if (scene == nullptr)
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scene = create_ragdoll_scene();
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// Output scene we're running
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Trace("Running scene: %s", scene->GetName());
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// Create temp allocator
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TempAllocatorImpl temp_allocator(scene->GetTempAllocatorSizeMB() * 1024 * 1024);
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// Find the asset path
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bool found = false;
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filesystem::path asset_path(argv[0]);
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filesystem::path root_path = asset_path.root_path();
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while (asset_path != root_path)
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{
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asset_path = asset_path.parent_path();
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if (filesystem::exists(asset_path / "Assets"))
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{
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found = true;
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break;
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}
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}
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if (!found) // Note that argv[0] can be a relative path like './PerformanceTest' so we also scan up using '..'
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for (int i = 0; i < 5; ++i)
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{
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asset_path /= "..";
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if (filesystem::exists(asset_path / "Assets"))
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{
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found = true;
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break;
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}
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}
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if (!found)
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asset_path = "Assets";
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else
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asset_path /= "Assets";
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asset_path /= "";
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// Load the scene
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if (!scene->Load(String(asset_path.string())))
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return 1;
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// Create mapping table from object layer to broadphase layer
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BPLayerInterfaceImpl broad_phase_layer_interface;
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// Create class that filters object vs broadphase layers
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ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
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// Create class that filters object vs object layers
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ObjectLayerPairFilterImpl object_vs_object_layer_filter;
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// Start profiling this program
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JPH_PROFILE_START("Main");
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// Trace header
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Trace("Motion Quality, Thread Count, Steps / Second, Hash");
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// Repeat test
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for (int r = 0; r < repeat; ++r)
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{
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// Iterate motion qualities
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for (uint mq = 0; mq < 2; ++mq)
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{
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// Skip quality if another was specified
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if (specified_quality != -1 && mq != (uint)specified_quality)
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continue;
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// Determine motion quality
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EMotionQuality motion_quality = mq == 0? EMotionQuality::Discrete : EMotionQuality::LinearCast;
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String motion_quality_str = mq == 0? "Discrete" : "LinearCast";
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// Determine which thread counts to test
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Array<uint> thread_permutations;
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if (specified_threads > 0)
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thread_permutations.push_back((uint)specified_threads - 1);
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else
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for (uint num_threads = 0; num_threads < thread::hardware_concurrency(); ++num_threads)
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thread_permutations.push_back(num_threads);
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// Test thread permutations
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for (uint num_threads : thread_permutations)
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{
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// Create job system with desired number of threads
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JobSystemThreadPool job_system(cMaxPhysicsJobs, cMaxPhysicsBarriers, num_threads);
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// Create physics system
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PhysicsSystem physics_system;
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physics_system.Init(scene->GetMaxBodies(), 0, scene->GetMaxBodyPairs(), scene->GetMaxContactConstraints(), broad_phase_layer_interface, object_vs_broadphase_layer_filter, object_vs_object_layer_filter);
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// Start test scene
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scene->StartTest(physics_system, motion_quality);
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// Disable sleeping if requested
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if (disable_sleep)
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{
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const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
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BodyIDVector body_ids;
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physics_system.GetBodies(body_ids);
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for (BodyID id : body_ids)
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{
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BodyLockWrite lock(bli, id);
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if (lock.Succeeded())
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{
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Body &body = lock.GetBody();
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if (!body.IsStatic())
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body.SetAllowSleeping(false);
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}
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}
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}
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// Optimize the broadphase to prevent an expensive first frame
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physics_system.OptimizeBroadPhase();
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// A tag used to identify the test
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String tag = ToLower(motion_quality_str) + "_th" + ConvertToString(num_threads + 1);
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#ifdef JPH_DEBUG_RENDERER
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// Open renderer output
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ofstream renderer_file;
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if (enable_debug_renderer)
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renderer_file.open(("performance_test_" + tag + ".jor").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
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StreamOutWrapper renderer_stream(renderer_file);
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DebugRendererRecorder renderer(renderer_stream);
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#endif // JPH_DEBUG_RENDERER
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// Open per frame timing output
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ofstream per_frame_file;
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if (enable_per_frame_recording)
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{
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per_frame_file.open(("per_frame_" + tag + ".csv").c_str(), ofstream::out | ofstream::trunc);
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per_frame_file << "Frame, Time (ms)" << endl;
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}
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ofstream record_state_file;
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ifstream validate_state_file;
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if (record_state)
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record_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
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else if (validate_state)
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validate_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ifstream::in | ifstream::binary);
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chrono::nanoseconds total_duration(0);
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// Step the world for a fixed amount of iterations
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for (uint iterations = 0; iterations < max_iterations; ++iterations)
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{
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JPH_PROFILE_NEXTFRAME();
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JPH_DET_LOG("Iteration: " << iterations);
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// Start measuring
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chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
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// Update the test
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scene->UpdateTest(physics_system, temp_allocator, cDeltaTime);
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// Do a physics step
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physics_system.Update(cDeltaTime, 1, &temp_allocator, &job_system);
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// Stop measuring
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chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
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chrono::nanoseconds duration = chrono::duration_cast<chrono::nanoseconds>(clock_end - clock_start);
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total_duration += duration;
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#ifdef JPH_DEBUG_RENDERER
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if (enable_debug_renderer)
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{
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// Draw the state of the world
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BodyManager::DrawSettings settings;
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physics_system.DrawBodies(settings, &renderer);
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// Mark end of frame
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renderer.EndFrame();
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}
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#endif // JPH_DEBUG_RENDERER
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// Record time taken this iteration
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if (enable_per_frame_recording)
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per_frame_file << iterations << ", " << (1.0e-6 * duration.count()) << endl;
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// Dump profile information every 100 iterations
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if (enable_profiler && iterations % 100 == 0)
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{
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JPH_PROFILE_DUMP(tag + "_it" + ConvertToString(iterations));
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}
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if (record_state)
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{
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// Record state
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StateRecorderImpl recorder;
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physics_system.SaveState(recorder);
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// Write to file
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string data = recorder.GetData();
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uint32 size = uint32(data.size());
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record_state_file.write((char *)&size, sizeof(size));
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record_state_file.write(data.data(), size);
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}
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else if (validate_state)
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{
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// Read state
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uint32 size = 0;
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validate_state_file.read((char *)&size, sizeof(size));
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string data;
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data.resize(size);
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validate_state_file.read(data.data(), size);
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// Copy to validator
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StateRecorderImpl validator;
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validator.WriteBytes(data.data(), size);
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// Validate state
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validator.SetValidating(true);
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physics_system.RestoreState(validator);
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}
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#ifdef JPH_ENABLE_DETERMINISM_LOG
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const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
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BodyIDVector body_ids;
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physics_system.GetBodies(body_ids);
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for (BodyID id : body_ids)
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{
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BodyLockRead lock(bli, id);
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const Body &body = lock.GetBody();
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if (!body.IsStatic())
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JPH_DET_LOG(id << ": p: " << body.GetPosition() << " r: " << body.GetRotation() << " v: " << body.GetLinearVelocity() << " w: " << body.GetAngularVelocity());
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}
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#endif // JPH_ENABLE_DETERMINISM_LOG
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}
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// Calculate hash of all positions and rotations of the bodies
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uint64 hash = HashBytes(nullptr, 0); // Ensure we start with the proper seed
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BodyInterface &bi = physics_system.GetBodyInterfaceNoLock();
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BodyIDVector body_ids;
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physics_system.GetBodies(body_ids);
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for (BodyID id : body_ids)
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{
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RVec3 pos = bi.GetPosition(id);
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hash = HashBytes(&pos, 3 * sizeof(Real), hash);
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Quat rot = bi.GetRotation(id);
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hash = HashBytes(&rot, sizeof(Quat), hash);
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}
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// Let the scene hash its own state
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scene->UpdateHash(hash);
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// Convert hash to string
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stringstream hash_stream;
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hash_stream << "0x" << hex << hash << dec;
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string hash_str = hash_stream.str();
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// Stop test scene
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scene->StopTest(physics_system);
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// Trace stat line
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Trace("%s, %d, %f, %s", motion_quality_str.c_str(), num_threads + 1, double(max_iterations) / (1.0e-9 * total_duration.count()), hash_str.c_str());
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// Check hash code
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if (validate_hash != nullptr && hash_str != validate_hash)
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{
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Trace("Fail hash validation. Was: %s, expected: %s", hash_str.c_str(), validate_hash);
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return 1;
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}
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}
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}
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}
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#ifdef JPH_TRACK_NARROWPHASE_STATS
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NarrowPhaseStat::sReportStats();
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#endif // JPH_TRACK_NARROWPHASE_STATS
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// Unregisters all types with the factory and cleans up the default material
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UnregisterTypes();
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// Destroy the factory
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delete Factory::sInstance;
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Factory::sInstance = nullptr;
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// End profiling this program
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JPH_PROFILE_END();
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return 0;
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}
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#ifdef JPH_PLATFORM_ANDROID
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// Main entry point for android
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void android_main(struct android_app *ioApp)
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{
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// Run the regular main function
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const char *args[] = { "Unused", "-s=ConvexVsMesh", "-t=max" };
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main(size(args), (char **)args);
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}
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#endif // JPH_PLATFORM_ANDROID
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