Files
CosmicEngine/lib/All/JoltPhysics/TestFramework/Window/ApplicationWindowWin.cpp

108 lines
2.5 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Window/ApplicationWindowWin.h>
#include <Utils/Log.h>
#include <shellscalingapi.h>
static ApplicationWindowWin *sWindow = nullptr;
// Called every time the application receives a message
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
switch (message)
{
case WM_PAINT:
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_SIZE:
if (sWindow != nullptr)
{
// Get new window size
RECT rc;
GetClientRect(hWnd, &rc);
int width = max<int>(rc.right - rc.left, 8);
int height = max<int>(rc.bottom - rc.top, 8);
sWindow->OnWindowResized(width, height);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void ApplicationWindowWin::Initialize(const char *inTitle)
{
// Prevent this window from auto scaling
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
// Register class
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = GetModuleHandle(nullptr);
wcex.hIcon = nullptr;
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = nullptr;
wcex.lpszMenuName = nullptr;
wcex.lpszClassName = TEXT("TestFrameworkClass");
wcex.hIconSm = nullptr;
if (!RegisterClassEx(&wcex))
FatalError("Failed to register window class");
// Create window
RECT rc = { 0, 0, mWindowWidth, mWindowHeight };
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
mhWnd = CreateWindow(TEXT("TestFrameworkClass"), inTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top, nullptr, nullptr, wcex.hInstance, nullptr);
if (!mhWnd)
FatalError("Failed to create window");
// Show window
ShowWindow(mhWnd, SW_SHOW);
// Store the window pointer for the message loop
sWindow = this;
}
void ApplicationWindowWin::MainLoop(RenderCallback inRenderCallback)
{
for (;;)
{
// Main message loop
MSG msg = {};
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
{
// Handle quit events
return;
}
}
// Call the render callback
if (!inRenderCallback())
return;
}
}