54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Skeleton/Skeleton.h>
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#include <Jolt/Skeleton/SkeletalAnimation.h>
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#include <Jolt/Skeleton/SkeletonPose.h>
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#include <Jolt/Physics/Ragdoll/Ragdoll.h>
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class PoweredRigTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, PoweredRigTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Demonstrates how to use motors to drive a ragdoll to a pose.";
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}
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// Destructor
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virtual ~PoweredRigTest() override;
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// Number used to scale the terrain and camera movement to the scene
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virtual float GetWorldScale() const override { return 0.2f; }
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virtual void Initialize() override;
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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// Optional settings menu
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virtual bool HasSettingsMenu() const override { return true; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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// Saving / restoring state for replay
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virtual void SaveState(StateRecorder &inStream) const override;
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virtual void RestoreState(StateRecorder &inStream) override;
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private:
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// List of possible animation names
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static const char * sAnimations[];
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// Filename of animation to load for this test
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static const char * sAnimationName;
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float mTime = 0.0f;
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Ref<RagdollSettings> mRagdollSettings;
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Ref<Ragdoll> mRagdoll;
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Ref<SkeletalAnimation> mAnimation;
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SkeletonPose mPose;
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};
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